pub struct Matrix<T> {
pub raw: Vec<T>,
/* private fields */
}Expand description
A 2D matrix representing the game board.
(0, 0) is the top-left corner of the board.
Fields§
§raw: Vec<T>The raw data stored in row-major order.
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl<T> Freeze for Matrix<T>
impl<T> RefUnwindSafe for Matrix<T>where
T: RefUnwindSafe,
impl<T> Send for Matrix<T>where
T: Send,
impl<T> Sync for Matrix<T>where
T: Sync,
impl<T> Unpin for Matrix<T>where
T: Unpin,
impl<T> UnsafeUnpin for Matrix<T>
impl<T> UnwindSafe for Matrix<T>where
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more