pub struct Float<C: Collection> { /* private fields */ }
Expand description
A float widget
All widgets occupy the same space with the first child on top.
Size is determined as the maximum required by any child for each axis.
All widgets are assigned this size. It is usually necessary to use
pack
or a similar mechanism to constrain a child to avoid it hiding
the content underneath (note that even if an unconstrained child does
not visually hide everything beneath, it may still “occupy” the
assigned area, preventing mouse clicks from reaching the widget
beneath).
Warning: each child beyond the first requires a new draw pass. The number of passes used can have a substantial performance impact, potentially more on GPU communication than CPU usage.
Implementations§
Trait Implementations§
Source§impl<C: Collection> Events for Float<C>
impl<C: Collection> Events for Float<C>
Source§const REDRAW_ON_MOUSE_OVER: bool = false
const REDRAW_ON_MOUSE_OVER: bool = false
Does this widget have a different appearance on mouse over? Read more
Source§fn mouse_over_icon(&self) -> Option<CursorIcon>
fn mouse_over_icon(&self) -> Option<CursorIcon>
The mouse cursor icon to use on mouse over Read more
Source§fn configure_recurse(&mut self, cx: &mut ConfigCx<'_>, data: &Self::Data)
fn configure_recurse(&mut self, cx: &mut ConfigCx<'_>, data: &Self::Data)
Configure children Read more
Source§fn update(&mut self, cx: &mut ConfigCx<'_>, data: &Self::Data)
fn update(&mut self, cx: &mut ConfigCx<'_>, data: &Self::Data)
Update self using input data Read more
Source§fn update_recurse(&mut self, cx: &mut ConfigCx<'_>, data: &Self::Data)
fn update_recurse(&mut self, cx: &mut ConfigCx<'_>, data: &Self::Data)
Update children Read more
Source§fn handle_mouse_over(&mut self, cx: &mut EventCx<'_>, state: bool)
fn handle_mouse_over(&mut self, cx: &mut EventCx<'_>, state: bool)
Mouse focus handler Read more
Source§impl<C: Collection> Layout for Float<C>
impl<C: Collection> Layout for Float<C>
Source§impl<C: Collection> Tile for Float<C>
impl<C: Collection> Tile for Float<C>
Source§fn get_child(&self, index: usize) -> Option<&dyn Tile>
fn get_child(&self, index: usize) -> Option<&dyn Tile>
Access a child as a
dyn Tile
, if available Read moreSource§fn child_indices(&self) -> ChildIndices
fn child_indices(&self) -> ChildIndices
Get child indices available to recursion Read more
Navigation in spatial order Read more
Whether this widget supports navigation focus Read more
Source§fn role_child_properties(&self, cx: &mut dyn RoleCx, index: usize)
fn role_child_properties(&self, cx: &mut dyn RoleCx, index: usize)
Specify additional role properties for child
index
Read moreSource§impl<C: Collection> Widget for Float<C>
impl<C: Collection> Widget for Float<C>
Auto Trait Implementations§
impl<C> Freeze for Float<C>where
C: Freeze,
impl<C> RefUnwindSafe for Float<C>where
C: RefUnwindSafe,
impl<C> !Send for Float<C>
impl<C> !Sync for Float<C>
impl<C> Unpin for Float<C>where
C: Unpin,
impl<C> UnwindSafe for Float<C>where
C: UnwindSafe,
Blanket Implementations§
Source§impl<W> AdaptWidget for Wwhere
W: Widget,
impl<W> AdaptWidget for Wwhere
W: Widget,
Source§fn pack(self, hints: AlignHints) -> Pack<Self>
fn pack(self, hints: AlignHints) -> Pack<Self>
Apply an alignment hint, squash and align the result Read more
Source§fn margins(self, dirs: Directions, style: MarginStyle) -> Margins<Self>
fn margins(self, dirs: Directions, style: MarginStyle) -> Margins<Self>
Specify margins Read more
Source§fn on_configure<F>(self, f: F) -> AdaptEvents<Self>where
F: Fn(&mut AdaptConfigCx<'_, '_>, &mut Self) + 'static,
fn on_configure<F>(self, f: F) -> AdaptEvents<Self>where
F: Fn(&mut AdaptConfigCx<'_, '_>, &mut Self) + 'static,
Call the given closure on
Events::configure
Read moreSource§fn on_update<F>(self, f: F) -> AdaptEvents<Self>
fn on_update<F>(self, f: F) -> AdaptEvents<Self>
Call the given closure on
Events::update
Read moreSource§fn on_message<M, H>(self, handler: H) -> AdaptEvents<Self>
fn on_message<M, H>(self, handler: H) -> AdaptEvents<Self>
Add a handler on message of type
M
Read moreSource§fn map_message<M, N, H>(self, handler: H) -> AdaptEvents<Self>
fn map_message<M, N, H>(self, handler: H) -> AdaptEvents<Self>
Source§fn on_messages<H>(self, handler: H) -> AdaptEvents<Self>
fn on_messages<H>(self, handler: H) -> AdaptEvents<Self>
Add a generic message handler Read more
Source§fn with_min_size_px(self, w: i32, h: i32) -> Reserve<Self>
fn with_min_size_px(self, w: i32, h: i32) -> Reserve<Self>
Construct a wrapper, setting minimum size in pixels Read more
Source§fn with_min_size_em(self, w: f32, h: f32) -> Reserve<Self>
fn with_min_size_em(self, w: f32, h: f32) -> Reserve<Self>
Construct a wrapper, setting minimum size in Em Read more
Source§fn with_label<D, T>(self, direction: D, label: T) -> WithLabel<Self, D>
fn with_label<D, T>(self, direction: D, label: T) -> WithLabel<Self, D>
Construct a wrapper widget adding a label Read more
Construct a wrapper widget adding a hidden label Read more
Source§impl<W> AdaptWidgetAny for W
impl<W> AdaptWidgetAny for W
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<S, T> CastApprox<T> for Swhere
T: ConvApprox<S>,
impl<S, T> CastApprox<T> for Swhere
T: ConvApprox<S>,
Source§fn try_cast_approx(self) -> Result<T, Error>
fn try_cast_approx(self) -> Result<T, Error>
Source§fn cast_approx(self) -> T
fn cast_approx(self) -> T
Source§impl<S, T> CastFloat<T> for Swhere
T: ConvFloat<S>,
impl<S, T> CastFloat<T> for Swhere
T: ConvFloat<S>,
Source§fn cast_trunc(self) -> T
fn cast_trunc(self) -> T
Cast to integer, truncating Read more
Source§fn cast_nearest(self) -> T
fn cast_nearest(self) -> T
Cast to the nearest integer Read more
Source§fn cast_floor(self) -> T
fn cast_floor(self) -> T
Cast the floor to an integer Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<W> TileExt for W
impl<W> TileExt for W
Source§fn is_strict_ancestor_of(&self, id: &Id) -> bool
fn is_strict_ancestor_of(&self, id: &Id) -> bool
Check whether
id
is not self and is a descendant Read moreSource§fn children(&self) -> impl Iterator<Item = &dyn Tile>
fn children(&self) -> impl Iterator<Item = &dyn Tile>
Return an iterator over visible children Read more