Struct kas_text::raster::Sprite

source ·
pub struct Sprite {
    pub offset: (i32, i32),
    pub size: (u32, u32),
    pub data: Vec<u8>,
}
Expand description

A rastered sprite

Fields§

§offset: (i32, i32)

Offset to be added to the glyph position

§size: (u32, u32)

Size of the sprite in pixels

§data: Vec<u8>

Grayscale image, row major order, length size.0 * size.1

Trait Implementations§

Formats the value using the given formatter. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
Cast from Self to T Read more
Try converting from Self to T Read more
Try approximate conversion from Self to T Read more
Cast approximately from Self to T Read more
Cast to integer, truncating Read more
Cast to the nearest integer Read more
Cast the floor to an integer Read more
Cast the ceiling to an integer Read more
Try converting to integer with truncation Read more
Try converting to the nearest integer Read more
Try converting the floor to an integer Read more
Try convert the ceiling to an integer Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.