pub struct EventState { /* private fields */ }Expand description
Event context state
This struct encapsulates window-specific event-handling state and handling.
Most operations are only available via a EventCx handle, though some
are available on this struct.
Besides event handling, this struct also configures widgets.
Some methods are intended only for usage by graphics and platform backends
and are hidden from generated documentation unless the internal_doc
feature is enabled. Event handling assumes winit.
Implementations§
Source§impl EventState
impl EventState
Sourcepub fn has_input_focus(&self, w_id: &Id) -> Option<bool>
pub fn has_input_focus(&self, w_id: &Id) -> Option<bool>
Get whether this widget has input focus
Return values:
Noneif the widget does not have selection focusSome(false)if the widget has selection focus but not keyboard or IME focusSome(true)if the widget has keyboard and/or IME focus
Sourcepub fn modifiers(&self) -> ModifiersState
pub fn modifiers(&self) -> ModifiersState
Get the current modifier state
Sourcepub fn set_ime_cursor_area(&mut self, target: &Id, rect: Rect)
pub fn set_ime_cursor_area(&mut self, target: &Id, rect: Rect)
Set IME cursor area
This should be called after receiving
Event::Ime(Ime::Enabled),
and any time that the rect parameter changes, until
Event::Ime(Ime::Disabled)
is received.
This sets the text cursor’s area, rect, relative to the widget’s own
coordinate space. If never called, then the widget’s whole rect is used.
This does nothing if target does not have IME-enabled input focus.
Sourcepub fn cancel_ime_focus(&mut self, target: &Id)
pub fn cancel_ime_focus(&mut self, target: &Id)
Explicitly clear Input Method Editor focus on target
This method may be used to disable IME focus while retaining selection focus. IME focus is lost automatically when selection focus is lost.
Source§impl EventState
impl EventState
Get whether this widget has navigation focus
Get the current navigation focus, if any
This is the widget selected by navigating the UI with the Tab key.
Note: changing navigation focus (e.g. via EventCx::clear_nav_focus,
EventCx::request_nav_focus or EventCx::next_nav_focus) does not
immediately affect the result of this method.
Source§impl EventState
Mouse and touch methods
impl EventState
Mouse and touch methods
Sourcepub fn is_depressed(&self, w_id: &Id) -> bool
pub fn is_depressed(&self, w_id: &Id) -> bool
Check whether the given widget is visually depressed
Sourcepub fn is_under_mouse(&self, w_id: &Id) -> bool
pub fn is_under_mouse(&self, w_id: &Id) -> bool
Get whether the widget is under the mouse pointer
Sourcepub fn any_grab_on(&self, id: &Id) -> bool
pub fn any_grab_on(&self, id: &Id) -> bool
Returns true if there is a mouse or touch grab on id or any descendant of id
Sourcepub fn press_velocity(&self, source: PressSource) -> Option<Vec2>
pub fn press_velocity(&self, source: PressSource) -> Option<Vec2>
Get velocity of the mouse pointer or a touch
The velocity is calculated at the time this method is called using existing samples of motion.
Where the source is a mouse this always succeeds.
For touch events this requires an active grab and is not
guaranteed to succeed; currently only a limited number of presses with
mode GrabMode::Grab are tracked for velocity.
Source§impl EventState
impl EventState
Sourcepub fn send<M: Debug + 'static>(&mut self, id: Id, msg: M)
pub fn send<M: Debug + 'static>(&mut self, id: Id, msg: M)
Send a message to id
When calling this method, be aware that some widgets use an inner
component to handle events, thus calling with the outer widget’s id
may not have the desired effect. Tile::try_probe and
EventCx::next_nav_focus are usually able to find the appropriate
event-handling target.
This uses a tree traversal as with event handling, thus ancestors will have a chance to handle an unhandled event and any messages on the stack after their child.
§Special cases sent as an Event
When M is Command, this will send Event::Command to the widget.
When M is ScrollDelta, this will send Event::Scroll to the
widget.
§Other messages
The message is pushed to the message stack. The target widget may
pop or peek the message from
Events::handle_messages.
§Send target
The target id may be under another window. In this case, sending may
be delayed slightly.
If id = Id::default() and a send target
has been assigned for M, then msg will be sent to that target.
If id identifies a widget, that widget must be configured but does not
need to be sized.
If id does not resolve a widget, the message is dropped with only a
DEBUG log message of the form _replay: $WIDGET cannot find path to $ID.
This is not considered an error since it happens frequently (e.g. any
widget using asynchronous loading sends itself a message; if the view
changes before loading completes then that widget may no longer be
accessible or no longer exist).
§Ordering and failure
Messages sent via send and send_erased should
be received in the same order sent relative to other messages sent from
the same window via these methods.
Message delivery may fail for widgets not currently visible. This is
dependent on widgets implementation of Widget::child_node (e.g. in
the case of virtual scrolling, the target may have scrolled out of
range).
Sourcepub fn send_erased(&mut self, id: Id, msg: Erased)
pub fn send_erased(&mut self, id: Id, msg: Erased)
Push a type-erased message to the stack
This is a lower-level variant of Self::send.
Sourcepub fn send_async<Fut, M>(&mut self, id: Id, fut: Fut)where
Fut: IntoFuture<Output = M> + 'static,
M: Debug + 'static,
pub fn send_async<Fut, M>(&mut self, id: Id, fut: Fut)where
Fut: IntoFuture<Output = M> + 'static,
M: Debug + 'static,
Send a message to id via a Future
The future is polled after event handling and after drawing and is able
to wake the event loop. This future is executed on the main thread; for
high-CPU tasks use Self::send_spawn instead.
The future must resolve to a message on completion. Its message is then
sent to id via stack traversal identically to Self::send.
§Cancellation, ordering and failure
Futures passed to these methods should only be cancelled if they fail to complete before the window is closed, and even in this case will be polled at least once.
Messages sent via send_async,
send_async_erased and
send_spawn may be received in any order.
Message delivery may fail for widgets not currently visible. This is
dependent on widgets implementation of Widget::child_node (e.g. in
the case of virtual scrolling, the target may have scrolled out of
range).
Sourcepub fn send_async_erased<Fut>(&mut self, id: Id, fut: Fut)where
Fut: IntoFuture<Output = Erased> + 'static,
pub fn send_async_erased<Fut>(&mut self, id: Id, fut: Fut)where
Fut: IntoFuture<Output = Erased> + 'static,
Send a type-erased message to id via a Future
This is a low-level variant of Self::send_async.
Sourcepub fn send_spawn<Fut, M>(&mut self, id: Id, fut: Fut)
Available on crate feature spawn only.
pub fn send_spawn<Fut, M>(&mut self, id: Id, fut: Fut)
spawn only.Spawn a task, run on a thread pool
The future is spawned to a thread-pool before the event-handling loop
sleeps, and is able to wake the loop on completion. Tasks involving
significant CPU work should use this method over Self::send_async.
This method is simply a wrapper around async_global_executor::spawn
and Self::send_async; if a different multi-threaded executor is
available, that may be used instead. See also async_global_executor
documentation of configuration.
Source§impl EventState
impl EventState
Sourcepub fn request_timer(&mut self, id: Id, handle: TimerHandle, delay: Duration)
pub fn request_timer(&mut self, id: Id, handle: TimerHandle, delay: Duration)
Schedule a timed update
Widget updates may be used for delayed action. For animation, prefer to
use Draw::animate or
Self::request_frame_timer.
Widget id will receive Event::Timer with this handle at
approximately time = now + delay (or possibly a little later due to
frame-rate limiters and processing time).
Requesting an update with delay == 0 is valid, except from an
Event::Timer handler (where it may cause an infinite loop).
Multiple timer requests with the same id and handle are merged
(see TimerHandle documentation).
Sourcepub fn request_frame_timer(&mut self, id: Id, handle: TimerHandle)
pub fn request_frame_timer(&mut self, id: Id, handle: TimerHandle)
Schedule a frame timer update
Widget id will receive Event::Timer with this handle either
before or soon after the next frame is drawn.
This may be useful for animations which mutate widget state. Animations
which don’t mutate widget state may use
Draw::animate instead.
It is expected that handle.earliest() == true (style guide).
Source§impl EventState
impl EventState
Source§impl EventState
impl EventState
Sourcepub fn is_disabled(&self, w_id: &Id) -> bool
pub fn is_disabled(&self, w_id: &Id) -> bool
Check whether a widget is disabled
A widget is disabled if any ancestor is.
Sourcepub fn config(&self) -> &WindowConfig
pub fn config(&self) -> &WindowConfig
Access configuration data
All widgets will be reconfigured if configuration data changes.
Sourcepub fn config_enable_pan(&self, source: PressSource) -> bool
pub fn config_enable_pan(&self, source: PressSource) -> bool
Is mouse panning enabled?
Sourcepub fn config_enable_mouse_text_pan(&self) -> bool
pub fn config_enable_mouse_text_pan(&self) -> bool
Is mouse text panning enabled?
Sourcepub fn config_test_pan_thresh(&self, dist: Offset) -> bool
pub fn config_test_pan_thresh(&self, dist: Offset) -> bool
Test pan threshold against config, adjusted for scale factor
Returns true when dist is large enough to switch to pan mode.
Sourcepub fn redraw(&mut self, id: impl HasId)
pub fn redraw(&mut self, id: impl HasId)
Notify that a widget must be redrawn
This method is designed to support partial redraws though these are not
currently implemented. See also Self::action_redraw.
Sourcepub fn region_moved(&mut self)
pub fn region_moved(&mut self)
Notify that widgets under self may have moved
This updates the widget(s) under mouse and touch events.
Sourcepub fn close_own_window(&mut self)
pub fn close_own_window(&mut self)
Request that the window be closed
Sourcepub fn action_moved(&mut self, action: impl Into<Option<ActionMoved>>)
pub fn action_moved(&mut self, action: impl Into<Option<ActionMoved>>)
Notify of an ActionMoved or Option<ActionMoved>
Sourcepub fn action_redraw(&mut self, action: impl Into<Option<ActionRedraw>>)
pub fn action_redraw(&mut self, action: impl Into<Option<ActionRedraw>>)
Notify of an ActionRedraw or Option<ActionRedraw>
This will force a redraw of the whole window. See also Self::redraw.
Auto Trait Implementations§
impl Freeze for EventState
impl !RefUnwindSafe for EventState
impl !Send for EventState
impl !Sync for EventState
impl Unpin for EventState
impl !UnwindSafe for EventState
Blanket Implementations§
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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Source§impl<T> Downcast for Twhere
T: Any,
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T: Any,
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&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.