pub enum ParentState<UserStateMachine: TopState + ?Sized> {
    TopReached,
    Exists(fn(_: &mut UserStateMachine, _: &CoreEvt<'_, <UserStateMachine as TopState>::Evt>) -> CoreHandleResult<UserStateMachine>),
}
Expand description

Returned by the user-defined State::get_parent_state() method to either indicate if the parent of the present state is the top state (TopReached), or another user-defined state (Exists).

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TopReached

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Exists(fn(_: &mut UserStateMachine, _: &CoreEvt<'_, <UserStateMachine as TopState>::Evt>) -> CoreHandleResult<UserStateMachine>)

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impl<UserStateMachine: ?Sized> RefUnwindSafe for ParentState<UserStateMachine>

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impl<UserStateMachine: ?Sized> Send for ParentState<UserStateMachine>

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impl<UserStateMachine: ?Sized> Sync for ParentState<UserStateMachine>

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impl<UserStateMachine: ?Sized> Unpin for ParentState<UserStateMachine>

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impl<UserStateMachine: ?Sized> UnwindSafe for ParentState<UserStateMachine>

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