pub enum DecisionState {
Accepted,
Proposed,
Rejected,
}Expand description
Where a decision stands. An agent records the decisions within its task as accepted, and proposes those it shouldn’t take alone (architecture, dependencies, storage) for a person to accept or reject.
Variants§
Accepted
In force.
Proposed
Waiting for a person to accept or reject it.
Rejected
Turned down: kept so the same approach isn’t proposed again.
Implementations§
Source§impl DecisionState
impl DecisionState
Source§impl DecisionState
impl DecisionState
Trait Implementations§
Source§impl Clone for DecisionState
impl Clone for DecisionState
impl Copy for DecisionState
Source§impl Debug for DecisionState
impl Debug for DecisionState
Source§impl Default for DecisionState
impl Default for DecisionState
impl Eq for DecisionState
Source§impl PartialEq for DecisionState
impl PartialEq for DecisionState
impl StructuralPartialEq for DecisionState
Auto Trait Implementations§
impl Freeze for DecisionState
impl RefUnwindSafe for DecisionState
impl Send for DecisionState
impl Sync for DecisionState
impl Unpin for DecisionState
impl UnsafeUnpin for DecisionState
impl UnwindSafe for DecisionState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.