pub struct OffscreenFramebuffer { /* private fields */ }Implementations§
Source§impl OffscreenFramebuffer
impl OffscreenFramebuffer
pub fn new(device: &Arc<Device>, extent: VkExtent2D) -> Result<Arc<Self>>
pub fn render_pass(&self) -> &Arc<OffscreenRenderPass> ⓘ
pub fn handle(&self) -> VkFramebuffer
pub fn color_image(&self) -> &Arc<ColorImage> ⓘ
pub fn depth_image(&self) -> &Arc<DepthStencilImage> ⓘ
pub fn barrier_initial_layout(&self, command_pool: &Arc<CommandPool>)
Trait Implementations§
Source§impl Drop for OffscreenFramebuffer
impl Drop for OffscreenFramebuffer
Auto Trait Implementations§
impl !Send for OffscreenFramebuffer
impl !Sync for OffscreenFramebuffer
impl Freeze for OffscreenFramebuffer
impl RefUnwindSafe for OffscreenFramebuffer
impl Unpin for OffscreenFramebuffer
impl UnsafeUnpin for OffscreenFramebuffer
impl UnwindSafe for OffscreenFramebuffer
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.