pub struct MenuEntry { /* private fields */ }Expand description
A focusable menu item primitive with caller-owned visuals.
Implementations§
Trait Implementations§
Source§impl IntoElement for MenuEntry
impl IntoElement for MenuEntry
Source§type Element = Component<MenuEntry>
type Element = Component<MenuEntry>
The specific type of element into which the implementing type is converted.
Useful for converting other types into elements automatically, like Strings
Source§fn into_element(self) -> Self::Element
fn into_element(self) -> Self::Element
Convert self into a type that implements
Element.Source§fn into_any_element(self) -> AnyElement
fn into_any_element(self) -> AnyElement
Convert self into a dynamically-typed
AnyElement.Source§fn into_boxed_any_element(self) -> AnyElement
fn into_boxed_any_element(self) -> AnyElement
Convert self into a heap-backed
AnyElement that can be safely retained across frames.Source§impl ParentElement for MenuEntry
impl ParentElement for MenuEntry
Source§fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>)
fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>)
Extend this element’s children with the given child elements.
Source§fn child(self, child: impl IntoElement) -> Selfwhere
Self: Sized,
fn child(self, child: impl IntoElement) -> Selfwhere
Self: Sized,
Add a single child element to this element.
Source§fn children(self, children: impl IntoIterator<Item = impl IntoElement>) -> Selfwhere
Self: Sized,
fn children(self, children: impl IntoIterator<Item = impl IntoElement>) -> Selfwhere
Self: Sized,
Add multiple child elements to this element.
Source§impl RenderOnce for MenuEntry
impl RenderOnce for MenuEntry
Source§fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement
Render this component into an element tree. Note that this method
takes ownership of self, as compared to
Render::render() method
which takes a mutable reference.Auto Trait Implementations§
impl !RefUnwindSafe for MenuEntry
impl !Send for MenuEntry
impl !Sync for MenuEntry
impl !UnwindSafe for MenuEntry
impl Freeze for MenuEntry
impl Unpin for MenuEntry
impl UnsafeUnpin for MenuEntry
Blanket Implementations§
Source§impl<E> AnimationExt for Ewhere
E: IntoElement + 'static,
impl<E> AnimationExt for Ewhere
E: IntoElement + 'static,
Source§fn with_animation(
self,
id: impl Into<ElementId>,
animation: Animation,
animator: impl Fn(Self, f32) -> Self + 'static,
) -> AnimationElement<Self>where
Self: Sized,
fn with_animation(
self,
id: impl Into<ElementId>,
animation: Animation,
animator: impl Fn(Self, f32) -> Self + 'static,
) -> AnimationElement<Self>where
Self: Sized,
Render this component or element with an animation
Source§fn with_animations(
self,
id: impl Into<ElementId>,
animations: Vec<Animation>,
animator: impl Fn(Self, usize, f32) -> Self + 'static,
) -> AnimationElement<Self>where
Self: Sized,
fn with_animations(
self,
id: impl Into<ElementId>,
animations: Vec<Animation>,
animator: impl Fn(Self, usize, f32) -> Self + 'static,
) -> AnimationElement<Self>where
Self: Sized,
Render this component or element with a chain of animations
Source§fn with_animation_sequence(
self,
id: impl Into<ElementId>,
sequence: AnimationSequence,
animator: impl Fn(Self, usize, f32) -> Self + 'static,
) -> AnimationElement<Self>where
Self: Sized,
fn with_animation_sequence(
self,
id: impl Into<ElementId>,
sequence: AnimationSequence,
animator: impl Fn(Self, usize, f32) -> Self + 'static,
) -> AnimationElement<Self>where
Self: Sized,
Render this component or element with a scheduled animation sequence.
Source§fn with_keyframes(
self,
id: impl Into<ElementId>,
keyframes: Keyframes,
animation: Animation,
) -> AnimationElement<Self>
fn with_keyframes( self, id: impl Into<ElementId>, keyframes: Keyframes, animation: Animation, ) -> AnimationElement<Self>
Render this styled element with keyframe-driven transforms.
Source§fn animation(
self,
id: impl Into<ElementId>,
keyframes: Keyframes,
animation: Animation,
) -> AnimationElement<Self>
fn animation( self, id: impl Into<ElementId>, keyframes: Keyframes, animation: Animation, ) -> AnimationElement<Self>
Render this styled element with keyframes using the compact explicit animation API.
Source§fn with_cancellable_animation(
self,
id: impl Into<ElementId>,
animation: Animation,
animator: impl Fn(Self, f32) -> Self + 'static,
) -> (AnimationElement<Self>, AnimationHandle)where
Self: Sized,
fn with_cancellable_animation(
self,
id: impl Into<ElementId>,
animation: Animation,
animator: impl Fn(Self, f32) -> Self + 'static,
) -> (AnimationElement<Self>, AnimationHandle)where
Self: Sized,
Render this component or element with a cancellable animation.
Returns the animated element and a handle that can be used to cancel the animation.
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> FluentBuilder for Twhere
T: IntoElement,
impl<T> FluentBuilder for Twhere
T: IntoElement,
Source§fn map<U>(self, f: impl FnOnce(Self) -> U) -> Uwhere
Self: Sized,
fn map<U>(self, f: impl FnOnce(Self) -> U) -> Uwhere
Self: Sized,
Imperatively modify self with the given closure.
Source§fn when(self, condition: bool, then: impl FnOnce(Self) -> Self) -> Selfwhere
Self: Sized,
fn when(self, condition: bool, then: impl FnOnce(Self) -> Self) -> Selfwhere
Self: Sized,
Conditionally modify self with the given closure.
Source§fn when_else(
self,
condition: bool,
then: impl FnOnce(Self) -> Self,
else_fn: impl FnOnce(Self) -> Self,
) -> Selfwhere
Self: Sized,
fn when_else(
self,
condition: bool,
then: impl FnOnce(Self) -> Self,
else_fn: impl FnOnce(Self) -> Self,
) -> Selfwhere
Self: Sized,
Conditionally modify self with the given closure.
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more