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StateMachine

Trait StateMachine 

Source
pub trait StateMachine:
    Send
    + Sync
    + 'static {
    type State: Serialize + DeserializeOwned + Clone + Default + Send + Sync;

    // Required methods
    fn apply<'life0, 'async_trait>(
        &'life0 mut self,
        command: StateMachineCommand,
    ) -> Pin<Box<dyn Future<Output = StateMachineResponse> + Send + 'async_trait>>
       where 'life0: 'async_trait,
             Self: 'async_trait;
    fn snapshot<'life0, 'async_trait>(
        &'life0 self,
    ) -> Pin<Box<dyn Future<Output = Result<Vec<u8>, OperatorError>> + Send + 'async_trait>>
       where 'life0: 'async_trait,
             Self: 'async_trait;
    fn restore<'life0, 'life1, 'async_trait>(
        &'life0 mut self,
        data: &'life1 [u8],
    ) -> Pin<Box<dyn Future<Output = Result<(), OperatorError>> + Send + 'async_trait>>
       where 'life0: 'async_trait,
             'life1: 'async_trait,
             Self: 'async_trait;
    fn state(&self) -> &Self::State;
}

Required Associated Types§

Required Methods§

Source

fn apply<'life0, 'async_trait>( &'life0 mut self, command: StateMachineCommand, ) -> Pin<Box<dyn Future<Output = StateMachineResponse> + Send + 'async_trait>>
where 'life0: 'async_trait, Self: 'async_trait,

Source

fn snapshot<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<Vec<u8>, OperatorError>> + Send + 'async_trait>>
where 'life0: 'async_trait, Self: 'async_trait,

Source

fn restore<'life0, 'life1, 'async_trait>( &'life0 mut self, data: &'life1 [u8], ) -> Pin<Box<dyn Future<Output = Result<(), OperatorError>> + Send + 'async_trait>>
where 'life0: 'async_trait, 'life1: 'async_trait, Self: 'async_trait,

Source

fn state(&self) -> &Self::State

Dyn Compatibility§

This trait is dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementors§