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PixmapDevice

Struct PixmapDevice 

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pub struct PixmapDevice {
    pub pixmap: Pixmap,
    /* private fields */
}
Expand description

A rendering device that draws PDF operations onto a pixel buffer.

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§pixmap: Pixmap

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impl PixmapDevice

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pub fn new(width: u32, height: u32) -> Result<Self>

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pub fn set_clip_path( &mut self, path: &Path, fill_rule: FillRule, transform: Transform, )

Set a clipping path (replaces existing clip).

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pub fn intersect_clip_path( &mut self, path: &Path, fill_rule: FillRule, transform: Transform, )

Intersect the current clip with another path.

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pub fn clear_clip(&mut self)

Clear the clip mask.

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pub fn fill_path( &mut self, path: &Path, fill_rule: FillRule, transform: Transform, color: [u8; 4], blend_mode: BlendMode, )

Fill a path.

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pub fn stroke_path( &mut self, path: &Path, transform: Transform, color: [u8; 4], gs: &GraphicsState, blend_mode: BlendMode, )

Stroke a path.

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pub fn draw_image( &mut self, image_pixmap: &PixmapRef<'_>, transform: Transform, alpha: f32, blend_mode: BlendMode, )

Draw an RGBA image at the given transform.

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pub fn draw_pixmap( &mut self, src: &PixmapRef<'_>, transform: Transform, alpha: f32, blend_mode: BlendMode, )

Draw a pixmap onto this device (for transparency group compositing).

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pub fn fill_path_with_pattern( &mut self, path: &Path, fill_rule: FillRule, transform: Transform, pattern_pixmap: &PixmapRef<'_>, pattern_transform: Transform, blend_mode: BlendMode, )

Fill a path with a pattern (tiled pixmap).

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pub fn stroke_path_with_pattern( &mut self, path: &Path, transform: Transform, gs: &GraphicsState, pattern_pixmap: &PixmapRef<'_>, pattern_transform: Transform, blend_mode: BlendMode, )

Stroke a path with a pattern (tiled pixmap).

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pub fn clear(&mut self, color: Color)

Fill the entire pixmap with a color.

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pub fn encode_png(&self) -> Result<Vec<u8>>

Encode the pixmap as PNG bytes.

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pub fn raw_rgba(&self) -> &[u8]

Get the raw RGBA pixel data.

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pub fn dimensions(&self) -> (u32, u32)

Get the pixmap dimensions (width, height).

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pub fn encode_jpeg(&self, quality: u8) -> Result<Vec<u8>>

Encode the pixmap as JPEG bytes.

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