pub struct SemanticScreenplay {
pub screenplay: String,
pub starting_page_number: Option<u32>,
pub units: Vec<SemanticUnit>,
}Fields§
§screenplay: String§starting_page_number: Option<u32>§units: Vec<SemanticUnit>Trait Implementations§
Source§impl Clone for SemanticScreenplay
impl Clone for SemanticScreenplay
Source§fn clone(&self) -> SemanticScreenplay
fn clone(&self) -> SemanticScreenplay
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SemanticScreenplay
impl Debug for SemanticScreenplay
impl Eq for SemanticScreenplay
Source§impl PartialEq for SemanticScreenplay
impl PartialEq for SemanticScreenplay
impl StructuralPartialEq for SemanticScreenplay
Auto Trait Implementations§
impl Freeze for SemanticScreenplay
impl RefUnwindSafe for SemanticScreenplay
impl Send for SemanticScreenplay
impl Sync for SemanticScreenplay
impl Unpin for SemanticScreenplay
impl UnsafeUnpin for SemanticScreenplay
impl UnwindSafe for SemanticScreenplay
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.Source§impl<U, T> ToOwnedObj<U> for Twhere
U: FromObjRef<T>,
impl<U, T> ToOwnedObj<U> for Twhere
U: FromObjRef<T>,
Source§fn to_owned_obj(&self, data: FontData<'_>) -> U
fn to_owned_obj(&self, data: FontData<'_>) -> U
Convert this type into
T, using the provided data to resolve any offsets.