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GameStateData

Struct GameStateData 

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pub struct GameStateData {
    pub positions: HashMap<u32, (f32, f32)>,
    pub velocities: HashMap<u32, (f32, f32)>,
    pub scores: HashMap<String, i32>,
    pub flags: HashMap<String, bool>,
    pub custom: HashMap<String, Value>,
}
Expand description

Game state data container

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§positions: HashMap<u32, (f32, f32)>

Entity positions (entity_id -> (x, y))

§velocities: HashMap<u32, (f32, f32)>

Entity velocities (entity_id -> (vx, vy))

§scores: HashMap<String, i32>

Scores

§flags: HashMap<String, bool>

Game flags

§custom: HashMap<String, Value>

Custom state values

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impl GameStateData

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pub fn new() -> Self

Create empty state data

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pub fn add_position(&mut self, entity_id: u32, x: f32, y: f32)

Add entity position

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pub fn add_velocity(&mut self, entity_id: u32, vx: f32, vy: f32)

Add entity velocity

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pub fn set_score(&mut self, name: impl Into<String>, value: i32)

Set a score

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pub fn set_flag(&mut self, name: impl Into<String>, value: bool)

Set a flag

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pub fn get_position(&self, entity_id: u32) -> Option<(f32, f32)>

Get entity position

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pub fn get_velocity(&self, entity_id: u32) -> Option<(f32, f32)>

Get entity velocity

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pub fn get_score(&self, name: &str) -> Option<i32>

Get a score

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pub fn get_flag(&self, name: &str) -> Option<bool>

Get a flag

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pub fn compute_hash(&self) -> u64

Compute hash of the state

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impl Clone for GameStateData

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fn clone(&self) -> GameStateData

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GameStateData

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for GameStateData

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fn default() -> GameStateData

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for GameStateData

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for GameStateData

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,