pub struct GamepadState {
pub connected: bool,
pub buttons: [ButtonState; 14],
pub axes: [f32; 6],
}Expand description
Gamepad state
Fields§
§connected: boolConnected status
Button states
axes: [f32; 6]Axis values (-1.0 to 1.0 for sticks, 0.0 to 1.0 for triggers)
Implementations§
Source§impl GamepadState
impl GamepadState
Gets a button state
Sourcepub const fn axis(&self, axis: GamepadAxis) -> f32
pub const fn axis(&self, axis: GamepadAxis) -> f32
Gets an axis value
Sourcepub const fn left_stick(&self) -> Vec2
pub const fn left_stick(&self) -> Vec2
Gets left stick as a Vec2
Sourcepub const fn right_stick(&self) -> Vec2
pub const fn right_stick(&self) -> Vec2
Gets right stick as a Vec2
Trait Implementations§
Source§impl Clone for GamepadState
impl Clone for GamepadState
Source§fn clone(&self) -> GamepadState
fn clone(&self) -> GamepadState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GamepadState
impl Debug for GamepadState
Source§impl Default for GamepadState
impl Default for GamepadState
Source§fn default() -> GamepadState
fn default() -> GamepadState
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for GamepadState
impl RefUnwindSafe for GamepadState
impl Send for GamepadState
impl Sync for GamepadState
impl Unpin for GamepadState
impl UnwindSafe for GamepadState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more