pub struct Camera {
pub zoom: f32,
pub target_resolution: Option<Vec2>,
pub keep_aspect: bool,
pub fov: f32,
pub position: Position,
}Expand description
Camera component with aspect ratio handling
Fields§
§zoom: f32Zoom level (1.0 = normal)
target_resolution: Option<Vec2>Target resolution for pixel-perfect rendering
keep_aspect: boolWhether to maintain aspect ratio
fov: f32Field of view for perspective (degrees)
position: PositionCamera position in world space
Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Camera
impl<'de> Deserialize<'de> for Camera
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for Camera
Auto Trait Implementations§
impl Freeze for Camera
impl RefUnwindSafe for Camera
impl Send for Camera
impl Sync for Camera
impl Unpin for Camera
impl UnwindSafe for Camera
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more