Struct js_utils::spawn::JoinHandle
source · pub struct JoinHandle<T> { /* private fields */ }
Expand description
An owned permission to join on a task (await its termination).
This can be thought of as the equivalent of std::thread::JoinHandle
for
a task rather than a thread.
A JoinHandle
detaches the associated task when it is dropped, which
means that there is no longer any handle to the task, and no way to join
on it.
This struct
is created by the spawn
function.
Implementations§
source§impl<T> JoinHandle<T>
impl<T> JoinHandle<T>
sourcepub fn is_finished(&self) -> bool
pub fn is_finished(&self) -> bool
Checks if the task associated with this JoinHandle
has finished.
Please note that this method can return false
even if abort
has been
called on the task. This is because the cancellation process may take
some time, and this method does not return true
until it has
completed.
Trait Implementations§
source§impl<T: Debug> Debug for JoinHandle<T>
impl<T: Debug> Debug for JoinHandle<T>
source§impl<T> Future for JoinHandle<T>
impl<T> Future for JoinHandle<T>
Auto Trait Implementations§
impl<T> RefUnwindSafe for JoinHandle<T>
impl<T> !Send for JoinHandle<T>
impl<T> !Sync for JoinHandle<T>
impl<T> Unpin for JoinHandle<T>
impl<T> UnwindSafe for JoinHandle<T>
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