pub struct RenderIntrinsicsArgsBuilder<'a, S: State = Empty> { /* private fields */ }Expand description
Use builder syntax to set the inputs and finish with build().
Implementations§
Source§impl<'a, S: State> RenderIntrinsicsArgsBuilder<'a, S>
impl<'a, S: State> RenderIntrinsicsArgsBuilder<'a, S>
Sourcepub fn build(self) -> RenderIntrinsicsArgs<'a>where
S: IsComplete,
pub fn build(self) -> RenderIntrinsicsArgs<'a>where
S: IsComplete,
Finish building and return the requested object
Sourcepub fn intrinsics(
self,
value: &'a mut BTreeSet<Intrinsic>,
) -> RenderIntrinsicsArgsBuilder<'a, SetIntrinsics<S>>where
S::Intrinsics: IsUnset,
pub fn intrinsics(
self,
value: &'a mut BTreeSet<Intrinsic>,
) -> RenderIntrinsicsArgsBuilder<'a, SetIntrinsics<S>>where
S::Intrinsics: IsUnset,
Required.
List of intrinsics being built for use
Sourcepub fn instantiation_occurred(
self,
value: bool,
) -> RenderIntrinsicsArgsBuilder<'a, SetInstantiationOccurred<S>>where
S::InstantiationOccurred: IsUnset,
pub fn instantiation_occurred(
self,
value: bool,
) -> RenderIntrinsicsArgsBuilder<'a, SetInstantiationOccurred<S>>where
S::InstantiationOccurred: IsUnset,
Sourcepub fn maybe_instantiation_occurred(
self,
value: Option<bool>,
) -> RenderIntrinsicsArgsBuilder<'a, SetInstantiationOccurred<S>>where
S::InstantiationOccurred: IsUnset,
pub fn maybe_instantiation_occurred(
self,
value: Option<bool>,
) -> RenderIntrinsicsArgsBuilder<'a, SetInstantiationOccurred<S>>where
S::InstantiationOccurred: IsUnset,
Sourcepub fn determinism_profile(
self,
value: AsyncDeterminismProfile,
) -> RenderIntrinsicsArgsBuilder<'a, SetDeterminismProfile<S>>where
S::DeterminismProfile: IsUnset,
pub fn determinism_profile(
self,
value: AsyncDeterminismProfile,
) -> RenderIntrinsicsArgsBuilder<'a, SetDeterminismProfile<S>>where
S::DeterminismProfile: IsUnset,
Sourcepub fn maybe_determinism_profile(
self,
value: Option<AsyncDeterminismProfile>,
) -> RenderIntrinsicsArgsBuilder<'a, SetDeterminismProfile<S>>where
S::DeterminismProfile: IsUnset,
pub fn maybe_determinism_profile(
self,
value: Option<AsyncDeterminismProfile>,
) -> RenderIntrinsicsArgsBuilder<'a, SetDeterminismProfile<S>>where
S::DeterminismProfile: IsUnset,
Sourcepub fn transpile_opts(
self,
value: &'a TranspileOpts,
) -> RenderIntrinsicsArgsBuilder<'a, SetTranspileOpts<S>>where
S::TranspileOpts: IsUnset,
pub fn transpile_opts(
self,
value: &'a TranspileOpts,
) -> RenderIntrinsicsArgsBuilder<'a, SetTranspileOpts<S>>where
S::TranspileOpts: IsUnset,
Required.
Options provided when performing transpilation
Auto Trait Implementations§
impl<'a, S = Empty> !UnwindSafe for RenderIntrinsicsArgsBuilder<'a, S>
impl<'a, S> Freeze for RenderIntrinsicsArgsBuilder<'a, S>
impl<'a, S> RefUnwindSafe for RenderIntrinsicsArgsBuilder<'a, S>
impl<'a, S> Send for RenderIntrinsicsArgsBuilder<'a, S>
impl<'a, S> Sync for RenderIntrinsicsArgsBuilder<'a, S>
impl<'a, S> Unpin for RenderIntrinsicsArgsBuilder<'a, S>
impl<'a, S> UnsafeUnpin for RenderIntrinsicsArgsBuilder<'a, S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more