pub struct InputMap<A: GameAction> { /* private fields */ }Implementations§
Source§impl<A: GameAction> InputMap<A>
impl<A: GameAction> InputMap<A>
pub fn new() -> Self
pub fn bind_key(&mut self, key: Key, action: A)
pub fn bind_mouse(&mut self, button: MouseBinding, action: A)
Trait Implementations§
Auto Trait Implementations§
impl<A> Freeze for InputMap<A>
impl<A> RefUnwindSafe for InputMap<A>where
A: RefUnwindSafe,
impl<A> Send for InputMap<A>where
A: Send,
impl<A> Sync for InputMap<A>where
A: Sync,
impl<A> Unpin for InputMap<A>where
A: Unpin,
impl<A> UnsafeUnpin for InputMap<A>
impl<A> UnwindSafe for InputMap<A>where
A: UnwindSafe,
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> Downcast for Twhere
T: Any,
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T: Any,
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