pub struct Camera {
pub width: f32,
pub height: f32,
pub offset_x: f32,
pub offset_y: f32,
pub shakes: Vec<ScreenShake>,
/* private fields */
}Fields§
§width: f32§height: f32§offset_x: f32§offset_y: f32§shakes: Vec<ScreenShake>Implementations§
Source§impl Camera
impl Camera
pub fn new(width: f32, height: f32) -> Self
pub fn resize(&mut self, width: f32, height: f32)
pub fn set_offset(&mut self, offset_x: f32, offset_y: f32)
pub fn add_shake(&mut self, intensity: f32, duration: f32)
pub fn update_shakes(&mut self, dt: f32)
pub fn uniform(&self) -> &CameraUniform
Auto Trait Implementations§
impl Freeze for Camera
impl RefUnwindSafe for Camera
impl Send for Camera
impl Sync for Camera
impl Unpin for Camera
impl UnsafeUnpin for Camera
impl UnwindSafe for Camera
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