pub struct State { /* private fields */ }
Implementations§
Source§impl State
impl State
pub async fn new( refresh: bool, stack: Option<String>, target_dir: Option<impl Into<PathBuf>>, ) -> Result<Self>
pub fn scheduler_group(&self) -> &str
pub async fn clean(self) -> Result<()>
pub async fn get_elapsed_since_last_binaries_update(&self) -> Result<u64>
pub async fn get_elapsed_since_last_config_update(&self) -> Result<u64>
pub async fn set_binaries_updated_at(&self, date: DateTime<Utc>) -> Result<()>
pub async fn set_config_updated_at(&self, date: DateTime<Utc>) -> Result<()>
pub fn get_target_dir(&self) -> &Path
pub async fn get_binaries(&self) -> Result<Vec<Binary>>
pub async fn set_binaries(&self, binaries: &[Binary]) -> Result<()>
Sourcepub async fn filter_processes(
&self,
process_names: &[String],
) -> Result<Vec<Process>>
pub async fn filter_processes( &self, process_names: &[String], ) -> Result<Vec<Process>>
Filter processes list based on given process names
If [process_names
] is empty, returns all processes
pub async fn get_processes(&self) -> Result<Vec<Process>>
pub async fn set_processes(&self, processes: Vec<Process>) -> Result<()>
pub async fn set_state( &self, process_name: &str, state: ProcessState, ) -> Result<()>
pub async fn set_pid( &self, process_name: &str, pid: Option<usize>, ) -> Result<()>
pub fn get_current_stack(&self) -> Result<Option<String>>
pub async fn set_current_stack(&self, stack: &Option<String>) -> Result<()>
pub async fn get_default_stack(&self) -> Result<Option<String>>
pub async fn set_default_stack(&self, stack: &Option<String>) -> Result<()>
pub async fn get_stack(&self, stack: &str) -> Result<Stack>
pub async fn set_stacks(&self, stacks: &[Stack]) -> Result<()>
pub async fn refresh(&self, hard: bool) -> Result<()>
Auto Trait Implementations§
impl !Freeze for State
impl !RefUnwindSafe for State
impl Send for State
impl Sync for State
impl Unpin for State
impl !UnwindSafe for State
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Source§impl<T> BorrowMut<T> for Twhere
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Source§impl<D> OwoColorize for D
impl<D> OwoColorize for D
Source§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
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Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>
Change the foreground color to black
Source§fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>
Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>
Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
Change the foreground color to blue
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Change the background color to blue
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Change the foreground color to magenta
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Change the foreground color to purple
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Change the background color to purple
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Change the foreground color to cyan
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
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Change the foreground color to bright black
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Change the foreground color to bright red
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Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
Change the foreground color to bright yellow
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Change the background color to bright yellow
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Change the foreground color to bright blue
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Cross out the text
Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
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Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
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Set the background color at runtime. Only use if you do not know what color to use at
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, Read moreSource§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the foreground color to a specific RGB value.
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&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the background color to a specific RGB value.
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Sets the foreground color to an RGB value.
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Sets the background color to an RGB value.