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Vec2

Struct Vec2 

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pub struct Vec2(/* private fields */);
Expand description

A 2D vector.

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impl Vec2

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pub const ZERO: Vec2

The zero vector.

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pub const fn new(x: f32, y: f32) -> Self

Creates a new Vec2 from individual components.

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pub const fn splat(value: f32) -> Self

Creates a Vec2 with all components set to value.

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pub const fn dot(self, rhs: Vec2) -> f32

Returns the dot product of self and rhs.

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pub fn length(&self) -> f32

Returns the Euclidean length of this vector.

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pub fn length_squared(&self) -> f32

Returns the squared length of this vector.

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pub fn norm(self) -> Self

Returns the unit-length direction of this vector, or (1, 0) if zero.

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pub const fn x(&self) -> f32

Returns the x component.

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pub const fn y(&self) -> f32

Returns the y component.

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pub const fn xx(&self) -> Vec2

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pub const fn xy(&self) -> Vec2

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pub const fn yx(&self) -> Vec2

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pub const fn yy(&self) -> Vec2

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pub const fn xxx(&self) -> Vec3

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pub const fn xxy(&self) -> Vec3

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pub const fn xyx(&self) -> Vec3

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pub const fn xyy(&self) -> Vec3

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pub const fn yxx(&self) -> Vec3

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pub const fn yxy(&self) -> Vec3

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pub const fn yyx(&self) -> Vec3

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pub const fn yyy(&self) -> Vec3

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pub const fn xxxx(&self) -> Vec4

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pub const fn xxxy(&self) -> Vec4

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pub const fn xxyx(&self) -> Vec4

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pub const fn xxyy(&self) -> Vec4

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pub const fn xyxx(&self) -> Vec4

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pub const fn xyxy(&self) -> Vec4

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pub const fn xyyx(&self) -> Vec4

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pub const fn xyyy(&self) -> Vec4

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pub const fn yxxx(&self) -> Vec4

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pub const fn yxxy(&self) -> Vec4

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pub const fn yxyx(&self) -> Vec4

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pub const fn yxyy(&self) -> Vec4

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pub const fn yyxx(&self) -> Vec4

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pub const fn yyxy(&self) -> Vec4

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pub const fn yyyx(&self) -> Vec4

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pub const fn yyyy(&self) -> Vec4

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pub const fn with_z(&self, z: f32) -> Vec3

Extends this Vec2 with a z component, producing a Vec3.

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pub const fn with_zw(&self, z: f32, w: f32) -> Vec4

Extends this Vec2 with z and w components, producing a Vec4.

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pub fn lerp(a: Self, b: Self, t: f32) -> Self

Linearly interpolates between two Vec2 values component-wise.

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impl Add for Vec2

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type Output = Vec2

The resulting type after applying the + operator.
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fn add(self, rhs: Vec2) -> Vec2

Performs the + operation. Read more
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impl AddAssign for Vec2

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fn add_assign(&mut self, rhs: Self)

Performs the += operation. Read more
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impl Clone for Vec2

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fn clone(&self) -> Vec2

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Vec2

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Div<f32> for Vec2

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type Output = Vec2

The resulting type after applying the / operator.
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fn div(self, rhs: f32) -> Vec2

Performs the / operation. Read more
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impl DivAssign<f32> for Vec2

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fn div_assign(&mut self, rhs: f32)

Performs the /= operation. Read more
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impl Mul<f32> for Vec2

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type Output = Vec2

The resulting type after applying the * operator.
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fn mul(self, rhs: f32) -> Vec2

Performs the * operation. Read more
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impl MulAssign<f32> for Vec2

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fn mul_assign(&mut self, rhs: f32)

Performs the *= operation. Read more
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impl PartialEq for Vec2

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fn eq(&self, other: &Vec2) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Sub for Vec2

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type Output = Vec2

The resulting type after applying the - operator.
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fn sub(self, rhs: Self) -> Self::Output

Performs the - operation. Read more
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impl SubAssign for Vec2

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fn sub_assign(&mut self, rhs: Self)

Performs the -= operation. Read more
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impl Zero for Vec2

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fn zero() -> Self

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fn is_zero(&self) -> bool

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impl Copy for Vec2

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impl StructuralPartialEq for Vec2

Auto Trait Implementations§

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impl Freeze for Vec2

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impl RefUnwindSafe for Vec2

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impl Send for Vec2

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impl Sync for Vec2

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impl Unpin for Vec2

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impl UnsafeUnpin for Vec2

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impl UnwindSafe for Vec2

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.