pub struct ComputePipelineDesc<'a> {
pub layout: &'a PipelineLayout,
pub shader: ShaderStage<'a>,
}Expand description
Device::create_compute_pipeline
Fields§
§layout: &'a PipelineLayout§shader: ShaderStage<'a>Trait Implementations§
Source§impl<'a> Clone for ComputePipelineDesc<'a>
impl<'a> Clone for ComputePipelineDesc<'a>
impl<'a> Copy for ComputePipelineDesc<'a>
Auto Trait Implementations§
impl<'a> !RefUnwindSafe for ComputePipelineDesc<'a>
impl<'a> !UnwindSafe for ComputePipelineDesc<'a>
impl<'a> Forget for ComputePipelineDesc<'a>
impl<'a> Freeze for ComputePipelineDesc<'a>
impl<'a> Send for ComputePipelineDesc<'a>
impl<'a> Sync for ComputePipelineDesc<'a>
impl<'a> Unpin for ComputePipelineDesc<'a>
impl<'a> UnsafeUnpin for ComputePipelineDesc<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more