pub struct Viewport {
pub x: f32,
pub y: f32,
pub width: f32,
pub height: f32,
}Expand description
Axis-aligned rectangle in physical pixels that centres the game view while preserving its aspect ratio (letterbox / pillarbox).
Use x, y as the top-left origin and width, height as the extent.
All values are in physical pixels, ready for a GPU scissor or viewport call.
Fields§
§x: f32Horizontal offset from the left edge of the window in physical pixels.
y: f32Vertical offset from the top edge of the window in physical pixels.
width: f32Width of the game view in physical pixels.
height: f32Height of the game view in physical pixels.
Trait Implementations§
impl Copy for Viewport
impl StructuralPartialEq for Viewport
Auto Trait Implementations§
impl Freeze for Viewport
impl RefUnwindSafe for Viewport
impl Send for Viewport
impl Sync for Viewport
impl Unpin for Viewport
impl UnsafeUnpin for Viewport
impl UnwindSafe for Viewport
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