#[repr(C)]pub struct PhysicalDeviceTileShadingFeaturesQCOM<'a> {Show 17 fields
pub s_type: StructureType,
pub p_next: *mut c_void,
pub tile_shading: Bool32,
pub tile_shading_fragment_stage: Bool32,
pub tile_shading_color_attachments: Bool32,
pub tile_shading_depth_attachments: Bool32,
pub tile_shading_stencil_attachments: Bool32,
pub tile_shading_input_attachments: Bool32,
pub tile_shading_sampled_attachments: Bool32,
pub tile_shading_per_tile_draw: Bool32,
pub tile_shading_per_tile_dispatch: Bool32,
pub tile_shading_dispatch_tile: Bool32,
pub tile_shading_apron: Bool32,
pub tile_shading_anisotropic_apron: Bool32,
pub tile_shading_atomic_ops: Bool32,
pub tile_shading_image_processing: Bool32,
pub _marker: PhantomData<&'a ()>,
}Expand description
Fields§
§s_type: StructureType§p_next: *mut c_void§tile_shading: Bool32§tile_shading_fragment_stage: Bool32§tile_shading_color_attachments: Bool32§tile_shading_depth_attachments: Bool32§tile_shading_stencil_attachments: Bool32§tile_shading_input_attachments: Bool32§tile_shading_sampled_attachments: Bool32§tile_shading_per_tile_draw: Bool32§tile_shading_per_tile_dispatch: Bool32§tile_shading_dispatch_tile: Bool32§tile_shading_apron: Bool32§tile_shading_anisotropic_apron: Bool32§tile_shading_atomic_ops: Bool32§tile_shading_image_processing: Bool32§_marker: PhantomData<&'a ()>Implementations§
Source§impl<'a> PhysicalDeviceTileShadingFeaturesQCOM<'a>
impl<'a> PhysicalDeviceTileShadingFeaturesQCOM<'a>
pub fn tile_shading(self, tile_shading: bool) -> Self
pub fn tile_shading_fragment_stage( self, tile_shading_fragment_stage: bool, ) -> Self
pub fn tile_shading_color_attachments( self, tile_shading_color_attachments: bool, ) -> Self
pub fn tile_shading_depth_attachments( self, tile_shading_depth_attachments: bool, ) -> Self
pub fn tile_shading_stencil_attachments( self, tile_shading_stencil_attachments: bool, ) -> Self
pub fn tile_shading_input_attachments( self, tile_shading_input_attachments: bool, ) -> Self
pub fn tile_shading_sampled_attachments( self, tile_shading_sampled_attachments: bool, ) -> Self
pub fn tile_shading_per_tile_draw( self, tile_shading_per_tile_draw: bool, ) -> Self
pub fn tile_shading_per_tile_dispatch( self, tile_shading_per_tile_dispatch: bool, ) -> Self
pub fn tile_shading_dispatch_tile( self, tile_shading_dispatch_tile: bool, ) -> Self
pub fn tile_shading_apron(self, tile_shading_apron: bool) -> Self
pub fn tile_shading_anisotropic_apron( self, tile_shading_anisotropic_apron: bool, ) -> Self
pub fn tile_shading_atomic_ops(self, tile_shading_atomic_ops: bool) -> Self
pub fn tile_shading_image_processing( self, tile_shading_image_processing: bool, ) -> Self
Trait Implementations§
Source§impl<'a> Clone for PhysicalDeviceTileShadingFeaturesQCOM<'a>
impl<'a> Clone for PhysicalDeviceTileShadingFeaturesQCOM<'a>
Source§fn clone(&self) -> PhysicalDeviceTileShadingFeaturesQCOM<'a>
fn clone(&self) -> PhysicalDeviceTileShadingFeaturesQCOM<'a>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<'a> Debug for PhysicalDeviceTileShadingFeaturesQCOM<'a>
impl<'a> Debug for PhysicalDeviceTileShadingFeaturesQCOM<'a>
Source§impl Default for PhysicalDeviceTileShadingFeaturesQCOM<'_>
impl Default for PhysicalDeviceTileShadingFeaturesQCOM<'_>
Source§impl<'a> TaggedStructure for PhysicalDeviceTileShadingFeaturesQCOM<'a>
impl<'a> TaggedStructure for PhysicalDeviceTileShadingFeaturesQCOM<'a>
const STRUCTURE_TYPE: StructureType = StructureType::PHYSICAL_DEVICE_TILE_SHADING_FEATURES_QCOM
impl<'a> Copy for PhysicalDeviceTileShadingFeaturesQCOM<'a>
impl ExtendsDeviceCreateInfo for PhysicalDeviceTileShadingFeaturesQCOM<'_>
impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceTileShadingFeaturesQCOM<'_>
impl Send for PhysicalDeviceTileShadingFeaturesQCOM<'_>
impl Sync for PhysicalDeviceTileShadingFeaturesQCOM<'_>
Auto Trait Implementations§
impl<'a> Freeze for PhysicalDeviceTileShadingFeaturesQCOM<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceTileShadingFeaturesQCOM<'a>
impl<'a> Unpin for PhysicalDeviceTileShadingFeaturesQCOM<'a>
impl<'a> UnwindSafe for PhysicalDeviceTileShadingFeaturesQCOM<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more