#[repr(C)]pub struct PhysicalDeviceShaderFmaFeaturesKHR<'a> {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_fma_float16: Bool32,
pub shader_fma_float32: Bool32,
pub shader_fma_float64: Bool32,
pub _marker: PhantomData<&'a ()>,
}Expand description
Fields§
§s_type: StructureType§p_next: *mut c_void§shader_fma_float16: Bool32§shader_fma_float32: Bool32§shader_fma_float64: Bool32§_marker: PhantomData<&'a ()>Implementations§
Source§impl<'a> PhysicalDeviceShaderFmaFeaturesKHR<'a>
impl<'a> PhysicalDeviceShaderFmaFeaturesKHR<'a>
pub fn shader_fma_float16(self, shader_fma_float16: bool) -> Self
pub fn shader_fma_float32(self, shader_fma_float32: bool) -> Self
pub fn shader_fma_float64(self, shader_fma_float64: bool) -> Self
Trait Implementations§
Source§impl<'a> Clone for PhysicalDeviceShaderFmaFeaturesKHR<'a>
impl<'a> Clone for PhysicalDeviceShaderFmaFeaturesKHR<'a>
Source§fn clone(&self) -> PhysicalDeviceShaderFmaFeaturesKHR<'a>
fn clone(&self) -> PhysicalDeviceShaderFmaFeaturesKHR<'a>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<'a> Debug for PhysicalDeviceShaderFmaFeaturesKHR<'a>
impl<'a> Debug for PhysicalDeviceShaderFmaFeaturesKHR<'a>
Source§impl Default for PhysicalDeviceShaderFmaFeaturesKHR<'_>
impl Default for PhysicalDeviceShaderFmaFeaturesKHR<'_>
Source§impl<'a> TaggedStructure for PhysicalDeviceShaderFmaFeaturesKHR<'a>
impl<'a> TaggedStructure for PhysicalDeviceShaderFmaFeaturesKHR<'a>
const STRUCTURE_TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_FMA_FEATURES_KHR
impl<'a> Copy for PhysicalDeviceShaderFmaFeaturesKHR<'a>
impl ExtendsDeviceCreateInfo for PhysicalDeviceShaderFmaFeaturesKHR<'_>
impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceShaderFmaFeaturesKHR<'_>
impl Send for PhysicalDeviceShaderFmaFeaturesKHR<'_>
impl Sync for PhysicalDeviceShaderFmaFeaturesKHR<'_>
Auto Trait Implementations§
impl<'a> Freeze for PhysicalDeviceShaderFmaFeaturesKHR<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceShaderFmaFeaturesKHR<'a>
impl<'a> Unpin for PhysicalDeviceShaderFmaFeaturesKHR<'a>
impl<'a> UnwindSafe for PhysicalDeviceShaderFmaFeaturesKHR<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more