#[repr(C)]pub struct PhysicalDeviceShaderExpectAssumeFeatures<'a> {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_expect_assume: Bool32,
pub _marker: PhantomData<&'a ()>,
}Expand description
Fields§
§s_type: StructureType§p_next: *mut c_void§shader_expect_assume: Bool32§_marker: PhantomData<&'a ()>Implementations§
Source§impl<'a> PhysicalDeviceShaderExpectAssumeFeatures<'a>
impl<'a> PhysicalDeviceShaderExpectAssumeFeatures<'a>
pub fn shader_expect_assume(self, shader_expect_assume: bool) -> Self
Trait Implementations§
Source§impl<'a> Clone for PhysicalDeviceShaderExpectAssumeFeatures<'a>
impl<'a> Clone for PhysicalDeviceShaderExpectAssumeFeatures<'a>
Source§fn clone(&self) -> PhysicalDeviceShaderExpectAssumeFeatures<'a>
fn clone(&self) -> PhysicalDeviceShaderExpectAssumeFeatures<'a>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<'a> Debug for PhysicalDeviceShaderExpectAssumeFeatures<'a>
impl<'a> Debug for PhysicalDeviceShaderExpectAssumeFeatures<'a>
Source§impl Default for PhysicalDeviceShaderExpectAssumeFeatures<'_>
impl Default for PhysicalDeviceShaderExpectAssumeFeatures<'_>
Source§impl<'a> TaggedStructure for PhysicalDeviceShaderExpectAssumeFeatures<'a>
impl<'a> TaggedStructure for PhysicalDeviceShaderExpectAssumeFeatures<'a>
const STRUCTURE_TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_EXPECT_ASSUME_FEATURES
impl<'a> Copy for PhysicalDeviceShaderExpectAssumeFeatures<'a>
impl ExtendsDeviceCreateInfo for PhysicalDeviceShaderExpectAssumeFeatures<'_>
impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceShaderExpectAssumeFeatures<'_>
impl Send for PhysicalDeviceShaderExpectAssumeFeatures<'_>
impl Sync for PhysicalDeviceShaderExpectAssumeFeatures<'_>
Auto Trait Implementations§
impl<'a> Freeze for PhysicalDeviceShaderExpectAssumeFeatures<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceShaderExpectAssumeFeatures<'a>
impl<'a> Unpin for PhysicalDeviceShaderExpectAssumeFeatures<'a>
impl<'a> UnwindSafe for PhysicalDeviceShaderExpectAssumeFeatures<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more