MatrixCamera

Struct MatrixCamera 

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pub struct MatrixCamera { /* private fields */ }

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impl MatrixCamera

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pub fn new(renderer: &mut Renderer) -> Self

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pub fn get_layout_descriptor() -> BindGroupLayoutDescriptor

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pub fn with_controller( renderer: &mut Renderer, controller: impl CameraController + 'static, ) -> Self

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pub fn make_perspective(&mut self, fov: f32, aspect: f32, znear: f32, zfar: f32)

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pub fn make_ortho( &mut self, left: f32, right: f32, bottom: f32, top: f32, near: f32, far: f32, )

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pub fn matrix(&self) -> Mat4

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pub fn update_data(&mut self)

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pub fn update(&mut self, renderer: &mut Renderer, events: &Events, dt: f32)

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pub fn attach_controller( &mut self, controller: Box<dyn CameraController>, ) -> &mut Self

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pub fn take_controller(&mut self) -> Option<Box<dyn CameraController>>

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pub fn set_position(&mut self, pos: Vec3)

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pub fn position(&self) -> Vec3

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pub fn set_direction(&mut self, direction: Vec3)

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pub fn direction(&self) -> Vec3

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pub fn controller(&self) -> &Option<Box<dyn CameraController>>

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pub fn up(&self) -> Vec3

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pub fn right(&self) -> Vec3

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pub fn bind_group(&self) -> BindGroupHandle

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impl Debug for MatrixCamera

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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