WGPURenderer

Struct WGPURenderer 

Source
pub struct WGPURenderer { /* private fields */ }

Implementations§

Trait Implementations§

Source§

impl Janderer for WGPURenderer

Source§

async fn new(config: EngineConfig) -> Self

Source§

fn register_window(&mut self, window: &Window)

Source§

fn resize(&mut self, window: &Window, width: u32, height: u32)

Source§

fn create_uniform_buffer(&mut self, contents: &[u8]) -> BufferHandle

Source§

fn create_storage_buffer(&mut self, contents: &[u8]) -> BufferHandle

Source§

fn create_storage_buffer_with_size(&mut self, size: usize) -> BufferHandle

Source§

fn create_vertex_buffer(&mut self, contents: &[u8]) -> BufferHandle

Source§

fn create_index_buffer(&mut self, contents: &[u8]) -> BufferHandle

Source§

fn write_buffer(&mut self, buffer: BufferHandle, data: &[u8])

Source§

fn new_compute_pass(&mut self) -> WGPUComputePass<'_>

Source§

fn submit_pass(&mut self, pass: RenderPass<'_>)

Source§

fn create_shader_at(&mut self, desc: ShaderDescriptor, handle: ShaderHandle)

Source§

fn create_shader(&mut self, desc: ShaderDescriptor) -> ShaderHandle

Source§

fn reload_shader(&mut self, handle: ShaderHandle)

Source§

fn reload_shaders(&mut self)

Source§

fn create_texture_at( &mut self, desc: TextureDescriptor<'_>, handle: TextureHandle, )

Source§

fn create_texture(&mut self, desc: TextureDescriptor<'_>) -> TextureHandle

Source§

fn re_create_texture( &mut self, desc: TextureDescriptor<'_>, handle: TextureHandle, )

Source§

fn add_texture(&mut self, texture: Texture) -> TextureHandle

Source§

fn get_texture(&self, handle: TextureHandle) -> Option<&Texture>

Source§

fn create_sampler(&mut self, desc: SamplerDescriptor) -> SamplerHandle

Source§

fn create_bind_group_at( &mut self, layout: BindGroupLayout, handle: BindGroupHandle, )

Source§

fn create_bind_group(&mut self, layout: BindGroupLayout) -> BindGroupHandle

Source§

fn present(&mut self)

Source§

fn create_compute_shader_at( &mut self, desc: ComputeShaderDescriptor, handle: ComputeShaderHandle, )

Source§

fn create_compute_shader( &mut self, desc: ComputeShaderDescriptor, ) -> ComputeShaderHandle

Source§

fn re_create_compute_shader(&mut self, handle: ComputeShaderHandle)

Source§

fn re_create_compute_shaders(&mut self)

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> Downcast<T> for T

Source§

fn downcast(&self) -> &T

Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> Upcast<T> for T

Source§

fn upcast(&self) -> Option<&T>

Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

impl<T> WasmNotSend for T
where T: Send,

Source§

impl<T> WasmNotSendSync for T

Source§

impl<T> WasmNotSync for T
where T: Sync,