pub struct ImportsReceived {
pub submission_or_share_id: EventId,
}Fields§
ID of the corresponding WorkPackageSubmission or WorkPackageBeingShared event.
Trait Implementations§
Source§impl Clone for ImportsReceived
impl Clone for ImportsReceived
Source§fn clone(&self) -> ImportsReceived
fn clone(&self) -> ImportsReceived
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ImportsReceived
impl Debug for ImportsReceived
Source§impl Decode for ImportsReceived
impl Decode for ImportsReceived
Source§fn decode<__CodecInputEdqy: Input>(
__codec_input_edqy: &mut __CodecInputEdqy,
) -> Result<Self, Error>
fn decode<__CodecInputEdqy: Input>( __codec_input_edqy: &mut __CodecInputEdqy, ) -> Result<Self, Error>
Attempt to deserialise the value from input.
Source§fn decode_into<I>(
input: &mut I,
dst: &mut MaybeUninit<Self>,
) -> Result<DecodeFinished, Error>where
I: Input,
fn decode_into<I>(
input: &mut I,
dst: &mut MaybeUninit<Self>,
) -> Result<DecodeFinished, Error>where
I: Input,
Attempt to deserialize the value from input into a pre-allocated piece of memory. Read more
Source§impl Encode for ImportsReceived
impl Encode for ImportsReceived
Source§fn size_hint(&self) -> usize
fn size_hint(&self) -> usize
If possible give a hint of expected size of the encoding. Read more
Source§fn encode_to<__CodecOutputEdqy: Output + ?Sized>(
&self,
__codec_dest_edqy: &mut __CodecOutputEdqy,
)
fn encode_to<__CodecOutputEdqy: Output + ?Sized>( &self, __codec_dest_edqy: &mut __CodecOutputEdqy, )
Convert self to a slice and append it to the destination.
Source§fn using_encoded<__CodecOutputReturn, __CodecUsingEncodedCallback: FnOnce(&[u8]) -> __CodecOutputReturn>(
&self,
f: __CodecUsingEncodedCallback,
) -> __CodecOutputReturn
fn using_encoded<__CodecOutputReturn, __CodecUsingEncodedCallback: FnOnce(&[u8]) -> __CodecOutputReturn>( &self, f: __CodecUsingEncodedCallback, ) -> __CodecOutputReturn
Convert self to a slice and then invoke the given closure with it.
Source§fn encoded_size(&self) -> usize
fn encoded_size(&self) -> usize
Calculates the encoded size. Read more
Source§impl MaxEncodedLen for ImportsReceived
impl MaxEncodedLen for ImportsReceived
Source§fn max_encoded_len() -> usize
fn max_encoded_len() -> usize
Upper bound, in bytes, of the maximum encoded size of this item.
impl EncodeLike for ImportsReceived
Auto Trait Implementations§
impl Freeze for ImportsReceived
impl RefUnwindSafe for ImportsReceived
impl Send for ImportsReceived
impl Sync for ImportsReceived
impl Unpin for ImportsReceived
impl UnsafeUnpin for ImportsReceived
impl UnwindSafe for ImportsReceived
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> DecodeLimit for Twhere
T: Decode,
impl<T> DecodeLimit for Twhere
T: Decode,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more