pub struct Card {Show 13 fields
pub rect: Rect,
pub title: Option<String>,
pub title_size: f32,
pub title_color: ColorLinPremul,
pub bg: ColorLinPremul,
pub border_color: ColorLinPremul,
pub border_width: f32,
pub radius: f32,
pub header_height: f32,
pub show_shadow: bool,
pub shadow_color: ColorLinPremul,
pub shadow_offset: [f32; 2],
pub shadow_spread: f32,
}Expand description
A simple card with optional title, rounded background, and shadow.
Fields§
§rect: Rect§title: Option<String>Optional title displayed at the top of the card.
title_size: f32Title font size.
title_color: ColorLinPremulTitle text color.
bg: ColorLinPremulBackground fill color.
border_color: ColorLinPremulBorder color.
border_width: f32Border width (0 = no border).
radius: f32Corner radius.
header_height: f32Height reserved for the title/header area.
show_shadow: boolWhether to render a drop shadow.
shadow_color: ColorLinPremulShadow color.
shadow_offset: [f32; 2]Shadow offset in pixels [x, y].
shadow_spread: f32Shadow spread (extra pixels in each direction).
Implementations§
Source§impl Card
impl Card
Sourcepub fn with_title(self, title: impl Into<String>) -> Self
pub fn with_title(self, title: impl Into<String>) -> Self
Set the card title.
Sourcepub fn layout(&self) -> CardLayout
pub fn layout(&self) -> CardLayout
Compute header and content rectangles inside the card.
Trait Implementations§
Source§impl Element for Card
impl Element for Card
Source§impl EventHandler for Card
impl EventHandler for Card
Source§fn handle_mouse_click(&mut self, _event: &MouseClickEvent) -> EventResult
fn handle_mouse_click(&mut self, _event: &MouseClickEvent) -> EventResult
Handle a mouse click event. Returns
Handled if the event was consumed.Source§fn handle_keyboard(&mut self, _event: &KeyboardEvent) -> EventResult
fn handle_keyboard(&mut self, _event: &KeyboardEvent) -> EventResult
Handle a keyboard event. Returns
Handled if the event was consumed.Source§fn handle_mouse_move(&mut self, _event: &MouseMoveEvent) -> EventResult
fn handle_mouse_move(&mut self, _event: &MouseMoveEvent) -> EventResult
Handle a mouse-move event.
Source§fn handle_scroll(&mut self, _event: &ScrollEvent) -> EventResult
fn handle_scroll(&mut self, _event: &ScrollEvent) -> EventResult
Handle a scroll event.
Source§fn is_focused(&self) -> bool
fn is_focused(&self) -> bool
Whether this element currently has focus.
Source§fn set_focused(&mut self, _focused: bool)
fn set_focused(&mut self, _focused: bool)
Set focus state for this element.
Auto Trait Implementations§
impl Freeze for Card
impl RefUnwindSafe for Card
impl Send for Card
impl Sync for Card
impl Unpin for Card
impl UnsafeUnpin for Card
impl UnwindSafe for Card
Blanket Implementations§
Source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
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M: TransformMatrix<T>,
Convert the source color to the destination color using the specified
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Source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
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Source§impl<T, C> ArraysFrom<C> for Twhere
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impl<T, C> ArraysFrom<C> for Twhere
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fn arrays_from(colors: C) -> T
Cast a collection of colors into a collection of arrays.
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fn arrays_into(self) -> C
Cast this collection of arrays into a collection of colors.
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Cast a collection of colors into a collection of color components.
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type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar
The number type that’s used in
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Converts
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