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Table

Struct Table 

Source
pub struct Table {
Show 15 fields pub rect: Rect, pub headers: Vec<String>, pub rows: Vec<Vec<String>>, pub header_bg: ColorLinPremul, pub header_text_color: ColorLinPremul, pub cell_text_color: ColorLinPremul, pub grid_color: ColorLinPremul, pub grid_width: f32, pub bg: ColorLinPremul, pub header_font_size: f32, pub cell_font_size: f32, pub row_height: f32, pub cell_padding_x: f32, pub zebra_striping: bool, pub zebra_color: ColorLinPremul,
}
Expand description

A simple table displaying headers and rows of text cells with grid lines and optional zebra striping.

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§rect: Rect§headers: Vec<String>

Column headers.

§rows: Vec<Vec<String>>

Data rows (each row is a vec of cell strings).

§header_bg: ColorLinPremul

Header background color.

§header_text_color: ColorLinPremul

Header text color.

§cell_text_color: ColorLinPremul

Cell text color.

§grid_color: ColorLinPremul

Grid line color.

§grid_width: f32

Grid line width.

§bg: ColorLinPremul

Background color.

§header_font_size: f32

Font size for headers.

§cell_font_size: f32

Font size for cells.

§row_height: f32

Row height in logical pixels.

§cell_padding_x: f32

Horizontal cell padding.

§zebra_striping: bool

Enable alternating row colors.

§zebra_color: ColorLinPremul

Alternate row color.

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impl Table

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pub fn new(headers: Vec<String>) -> Self

Create a table with headers and default styling.

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pub fn with_rows(self, rows: Vec<Vec<String>>) -> Self

Set data rows.

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pub fn add_row(&mut self, row: Vec<String>)

Add a single row.

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pub fn with_zebra(self, enabled: bool) -> Self

Enable or disable zebra striping.

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pub fn hit_test(&self, x: f32, y: f32) -> bool

Hit-test.

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impl Element for Table

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fn rect(&self) -> Rect

The bounding rectangle of this element in logical coordinates.
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fn set_rect(&mut self, rect: Rect)

Update the bounding rectangle (typically called by the layout engine).
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fn render(&self, canvas: &mut Canvas, z: i32)

Paint this element onto canvas at the given z-index.
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fn focus_id(&self) -> Option<FocusId>

The focus identifier for this element, if it is focusable.
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impl EventHandler for Table

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fn handle_mouse_click(&mut self, _event: &MouseClickEvent) -> EventResult

Handle a mouse click event. Returns Handled if the event was consumed.
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fn handle_keyboard(&mut self, _event: &KeyboardEvent) -> EventResult

Handle a keyboard event. Returns Handled if the event was consumed.
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fn handle_mouse_move(&mut self, _event: &MouseMoveEvent) -> EventResult

Handle a mouse-move event.
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fn handle_scroll(&mut self, _event: &ScrollEvent) -> EventResult

Handle a scroll event.
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fn is_focused(&self) -> bool

Whether this element currently has focus.
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fn set_focused(&mut self, _focused: bool)

Set focus state for this element.
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fn contains_point(&self, x: f32, y: f32) -> bool

Hit-test: does this element contain the given logical point?

Auto Trait Implementations§

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impl Freeze for Table

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impl RefUnwindSafe for Table

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impl Send for Table

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impl Sync for Table

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impl Unpin for Table

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impl UnsafeUnpin for Table

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impl UnwindSafe for Table

Blanket Implementations§

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Real + Zero + Arithmetics + Clone, Swp: WhitePoint<T>, Dwp: WhitePoint<T>, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, C> ArraysFrom<C> for T
where C: IntoArrays<T>,

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fn arrays_from(colors: C) -> T

Cast a collection of colors into a collection of arrays.
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impl<T, C> ArraysInto<C> for T
where C: FromArrays<T>,

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fn arrays_into(self) -> C

Cast this collection of arrays into a collection of colors.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for U
where T: FromCam16Unclamped<WpParam, U>,

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type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
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fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>, ) -> T

Converts self into C, using the provided parameters.
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impl<T, C> ComponentsFrom<C> for T
where C: IntoComponents<T>,

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fn components_from(colors: C) -> T

Cast a collection of colors into a collection of color components.
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromAngle<T> for T

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fn from_angle(angle: T) -> T

Performs a conversion from angle.
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impl<T, U> FromStimulus<U> for T
where U: IntoStimulus<T>,

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fn from_stimulus(other: U) -> T

Converts other into Self, while performing the appropriate scaling, rounding and clamping.
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> IntoAngle<U> for T
where U: FromAngle<T>,

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fn into_angle(self) -> U

Performs a conversion into T.
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impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for U
where T: Cam16FromUnclamped<WpParam, U>,

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type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
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fn into_cam16_unclamped( self, parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>, ) -> T

Converts self into C, using the provided parameters.
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impl<T, U> IntoColor<U> for T
where U: FromColor<T>,

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fn into_color(self) -> U

Convert into T with values clamped to the color defined bounds Read more
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impl<T, U> IntoColorUnclamped<U> for T
where U: FromColorUnclamped<T>,

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fn into_color_unclamped(self) -> U

Convert into T. The resulting color might be invalid in its color space Read more
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impl<T> IntoStimulus<T> for T

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fn into_stimulus(self) -> T

Converts self into T, while performing the appropriate scaling, rounding and clamping.
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impl<T, C> TryComponentsInto<C> for T
where C: TryFromComponents<T>,

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type Error = <C as TryFromComponents<T>>::Error

The error for when try_into_colors fails to cast.
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fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>

Try to cast this collection of color components into a collection of colors. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T, U> TryIntoColor<U> for T
where U: TryFromColor<T>,

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fn try_into_color(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
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impl<C, U> UintsFrom<C> for U
where C: IntoUints<U>,

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fn uints_from(colors: C) -> U

Cast a collection of colors into a collection of unsigned integers.
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impl<C, U> UintsInto<C> for U
where C: FromUints<U>,

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fn uints_into(self) -> C

Cast this collection of unsigned integers into a collection of colors.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,