pub struct RawImageDraw {
pub pixels: Vec<u8>,
pub src_width: u32,
pub src_height: u32,
pub origin: [f32; 2],
pub dst_size: [f32; 2],
pub z: i32,
pub transform: Transform2D,
pub dirty_rects: Vec<(u32, u32, u32, u32)>,
pub clip: Option<Rect>,
}Expand description
Raw image draw request for rendering pixel data directly.
Fields§
§pixels: Vec<u8>BGRA pixel data (4 bytes per pixel) - matches CEF native format
src_width: u32Source image width
src_height: u32Source image height
origin: [f32; 2]Destination origin in scene coordinates
dst_size: [f32; 2]Destination size in scene coordinates
z: i32Z-index for depth ordering
transform: Transform2DTransform at draw time
dirty_rects: Vec<(u32, u32, u32, u32)>Dirty rectangles for partial update (x, y, w, h) - empty = full frame
clip: Option<Rect>Device-space clip rect for GPU scissor clipping (None = no clip).
Trait Implementations§
Source§impl Clone for RawImageDraw
impl Clone for RawImageDraw
Source§fn clone(&self) -> RawImageDraw
fn clone(&self) -> RawImageDraw
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for RawImageDraw
impl RefUnwindSafe for RawImageDraw
impl Send for RawImageDraw
impl Sync for RawImageDraw
impl Unpin for RawImageDraw
impl UnsafeUnpin for RawImageDraw
impl UnwindSafe for RawImageDraw
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Convert the source color to the destination color using the bradford
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Cast this collection of arrays into a collection of colors.
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