pub struct UnifiedSceneData {
pub gpu_scene: GpuScene,
pub transparent_gpu_scene: GpuScene,
pub transparent_batches: Vec<TransparentBatch>,
pub text_draws: Vec<ExtractedTextDraw>,
pub image_draws: Vec<ExtractedImageDraw>,
pub svg_draws: Vec<ExtractedSvgDraw>,
pub external_texture_draws: Vec<ExtractedExternalTextureDraw>,
}Expand description
Complete unified scene data extracted from DisplayList
Fields§
§gpu_scene: GpuScene§transparent_gpu_scene: GpuScene§transparent_batches: Vec<TransparentBatch>§text_draws: Vec<ExtractedTextDraw>§image_draws: Vec<ExtractedImageDraw>§svg_draws: Vec<ExtractedSvgDraw>§external_texture_draws: Vec<ExtractedExternalTextureDraw>Auto Trait Implementations§
impl !Freeze for UnifiedSceneData
impl !RefUnwindSafe for UnifiedSceneData
impl Send for UnifiedSceneData
impl Sync for UnifiedSceneData
impl Unpin for UnifiedSceneData
impl UnsafeUnpin for UnifiedSceneData
impl !UnwindSafe for UnifiedSceneData
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Source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
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Cast a collection of colors into a collection of arrays.
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Cast this collection of arrays into a collection of colors.
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Cast this collection of unsigned integers into a collection of colors.