pub struct HitResult {
pub id: usize,
pub z: i32,
pub kind: HitKind,
pub shape: HitShape,
pub transform: Transform2D,
pub region_id: Option<u32>,
pub local_pos: Option<[f32; 2]>,
pub local_uv: Option<[f32; 2]>,
}Expand description
Result of a hit test for a single topmost element.
Fields§
§id: usizeIncreasing draw-order identifier within the display list.
z: i32Z layering value; larger is visually on top.
kind: HitKindKind of primitive that was hit.
shape: HitShapeGeometry of the hit shape.
transform: Transform2DThe local-to-world transform at draw time.
region_id: Option<u32>If this hit corresponds to a hit region, returns the user-specified region id.
local_pos: Option<[f32; 2]>Local point within the hit item’s local space (after inverse transform), relative to the shape’s origin.
local_uv: Option<[f32; 2]>Normalized coordinates within the shape’s bounding box when applicable ([0,1] range).
Trait Implementations§
Auto Trait Implementations§
impl Freeze for HitResult
impl RefUnwindSafe for HitResult
impl Send for HitResult
impl Sync for HitResult
impl Unpin for HitResult
impl UnsafeUnpin for HitResult
impl UnwindSafe for HitResult
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