pub struct GraphicsEngine { /* private fields */ }Expand description
Top-level engine handle.
Implementations§
Source§impl GraphicsEngine
impl GraphicsEngine
Sourcepub fn new(device: Device, queue: Queue) -> Self
pub fn new(device: Device, queue: Queue) -> Self
Initialize the engine with an existing device/queue.
Sourcepub fn allocator(&self) -> &RenderAllocator
pub fn allocator(&self) -> &RenderAllocator
Access the allocator.
pub fn allocator_mut(&mut self) -> &mut RenderAllocator
Sourcepub fn render_dummy(&self) -> Result<()>
pub fn render_dummy(&self) -> Result<()>
Placeholder render function to be expanded later.
Auto Trait Implementations§
impl Freeze for GraphicsEngine
impl !RefUnwindSafe for GraphicsEngine
impl Send for GraphicsEngine
impl Sync for GraphicsEngine
impl Unpin for GraphicsEngine
impl UnsafeUnpin for GraphicsEngine
impl !UnwindSafe for GraphicsEngine
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Source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
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Convert the source color to the destination color using the bradford
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fn arrays_into(self) -> C
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fn uints_into(self) -> C
Cast this collection of unsigned integers into a collection of colors.