pub struct SetSeq<S: State = Empty>(/* private fields */);Expand description
State transition - sets the seq field to Set
Trait Implementations§
Source§impl<S: State> State for SetSeq<S>
impl<S: State> State for SetSeq<S>
type Seq = Set<seq>
type TooBig = <S as State>::TooBig
type Rev = <S as State>::Rev
type Repo = <S as State>::Repo
type Blocks = <S as State>::Blocks
type Ops = <S as State>::Ops
type Blobs = <S as State>::Blobs
type Commit = <S as State>::Commit
type Time = <S as State>::Time
type Rebase = <S as State>::Rebase
Auto Trait Implementations§
impl<S> Freeze for SetSeq<S>
impl<S> RefUnwindSafe for SetSeq<S>
impl<S> Send for SetSeq<S>
impl<S> Sync for SetSeq<S>
impl<S> Unpin for SetSeq<S>
impl<S> UnsafeUnpin for SetSeq<S>
impl<S> UnwindSafe for SetSeq<S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more