pub struct VideoBuilder<'a, S: State = Empty> { /* private fields */ }Expand description
Use builder syntax to set the inputs and finish with build().
Implementations§
Source§impl<'a, S: State> VideoBuilder<'a, S>
impl<'a, S: State> VideoBuilder<'a, S>
Sourcepub fn build(self) -> Video<'a>where
S: IsComplete,
pub fn build(self) -> Video<'a>where
S: IsComplete,
Finish building and return the requested object
Sourcepub fn bframes(self, value: impl Into<bool>) -> VideoBuilder<'a, SetBframes<S>>where
S::Bframes: IsUnset,
pub fn bframes(self, value: impl Into<bool>) -> VideoBuilder<'a, SetBframes<S>>where
S::Bframes: IsUnset,
Sourcepub fn maybe_bframes(
self,
value: Option<impl Into<bool>>,
) -> VideoBuilder<'a, SetBframes<S>>where
S::Bframes: IsUnset,
pub fn maybe_bframes(
self,
value: Option<impl Into<bool>>,
) -> VideoBuilder<'a, SetBframes<S>>where
S::Bframes: IsUnset,
Sourcepub fn codec(
self,
value: impl Into<CowStr<'a>>,
) -> VideoBuilder<'a, SetCodec<S>>where
S::Codec: IsUnset,
pub fn codec(
self,
value: impl Into<CowStr<'a>>,
) -> VideoBuilder<'a, SetCodec<S>>where
S::Codec: IsUnset,
Required.
Sourcepub fn framerate(
self,
value: impl Into<Framerate<'a>>,
) -> VideoBuilder<'a, SetFramerate<S>>where
S::Framerate: IsUnset,
pub fn framerate(
self,
value: impl Into<Framerate<'a>>,
) -> VideoBuilder<'a, SetFramerate<S>>where
S::Framerate: IsUnset,
Sourcepub fn maybe_framerate(
self,
value: Option<impl Into<Framerate<'a>>>,
) -> VideoBuilder<'a, SetFramerate<S>>where
S::Framerate: IsUnset,
pub fn maybe_framerate(
self,
value: Option<impl Into<Framerate<'a>>>,
) -> VideoBuilder<'a, SetFramerate<S>>where
S::Framerate: IsUnset,
Sourcepub fn height(self, value: i64) -> VideoBuilder<'a, SetHeight<S>>where
S::Height: IsUnset,
pub fn height(self, value: i64) -> VideoBuilder<'a, SetHeight<S>>where
S::Height: IsUnset,
Required.
Sourcepub fn width(self, value: i64) -> VideoBuilder<'a, SetWidth<S>>where
S::Width: IsUnset,
pub fn width(self, value: i64) -> VideoBuilder<'a, SetWidth<S>>where
S::Width: IsUnset,
Required.
Sourcepub fn extra_data(
self,
value: BTreeMap<SmolStr, Data<'a>>,
) -> VideoBuilder<'a, SetExtraData<S>>where
S::ExtraData: IsUnset,
pub fn extra_data(
self,
value: BTreeMap<SmolStr, Data<'a>>,
) -> VideoBuilder<'a, SetExtraData<S>>where
S::ExtraData: IsUnset,
Sourcepub fn maybe_extra_data(
self,
value: Option<BTreeMap<SmolStr, Data<'a>>>,
) -> VideoBuilder<'a, SetExtraData<S>>where
S::ExtraData: IsUnset,
pub fn maybe_extra_data(
self,
value: Option<BTreeMap<SmolStr, Data<'a>>>,
) -> VideoBuilder<'a, SetExtraData<S>>where
S::ExtraData: IsUnset,
Auto Trait Implementations§
impl<'a, S> Freeze for VideoBuilder<'a, S>
impl<'a, S> RefUnwindSafe for VideoBuilder<'a, S>
impl<'a, S> Send for VideoBuilder<'a, S>
impl<'a, S> Sync for VideoBuilder<'a, S>
impl<'a, S> Unpin for VideoBuilder<'a, S>
impl<'a, S> UnwindSafe for VideoBuilder<'a, S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more