pub struct OperatorEntity { /* private fields */ }Expand description
Child of an Extension; represents a single operator.
Holds the SystemIds that the dispatcher runs. An observer on
On<Remove, OperatorEntity> unregisters those systems when this entity
despawns, and keeps the OperatorIndex in sync.
Implementations§
Source§impl OperatorEntity
impl OperatorEntity
Sourcepub fn description(&self) -> &'static str
pub fn description(&self) -> &'static str
One-sentence description shown in tooltips and the (planned) command palette.
Sourcepub fn parameters(&self) -> &'static [ParamSpec]
pub fn parameters(&self) -> &'static [ParamSpec]
Static parameter schema declared in the operator’s
#[operator(params(...))] block. Empty for ops that take no
parameters.
Sourcepub fn is_modal(&self) -> bool
pub fn is_modal(&self) -> bool
True if this operator is declared modal = true. Modal ops
can return OperatorResult::Running to enter a multi-frame
session that the dispatcher manages via ActiveModalOperator.
Sourcepub fn allows_undo(&self) -> bool
pub fn allows_undo(&self) -> bool
True if a successful call should push an undo entry. Mirrors
the operator’s allows_undo = ... flag. Operators with this
set to false can still implement custom undo by pushing
EditorCommands directly, but the snapshot dispatcher won’t
auto-capture for them.
Trait Implementations§
Source§impl Clone for OperatorEntity
impl Clone for OperatorEntity
Source§fn clone(&self) -> OperatorEntity
fn clone(&self) -> OperatorEntity
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Component for OperatorEntity
impl Component for OperatorEntity
Source§const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
Source§type Mutability = Mutable
type Mutability = Mutable
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while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read moreSource§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
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EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreAuto Trait Implementations§
impl Freeze for OperatorEntity
impl RefUnwindSafe for OperatorEntity
impl Send for OperatorEntity
impl Sync for OperatorEntity
impl Unpin for OperatorEntity
impl UnsafeUnpin for OperatorEntity
impl UnwindSafe for OperatorEntity
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