Mat4

Struct Mat4 

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pub struct Mat4 { /* private fields */ }

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impl Mat4

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pub fn new_perspective( aspect: f32, field_of_view_in_radians: f32, near: f32, far: f32, ) -> Self

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pub fn as_slice(&self) -> &[f32]

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pub fn new_projection(width: f32, height: f32, depth: f32) -> Self

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pub fn multiply(&self, other: &Mat4) -> Mat4

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pub fn new_translation(tx: f32, ty: f32, tz: f32) -> Mat4

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pub fn look_at_rh( camera_position: &Point3, target: &Point3, up: &Vector3, ) -> Mat4

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impl From<[f32; 16]> for Mat4

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fn from(elements: [f32; 16]) -> Self

Converts to this type from the input type.
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impl Mul<&Mat4> for &Mat4

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type Output = Mat4

The resulting type after applying the * operator.
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fn mul(self, other: &Mat4) -> Mat4

Performs the * operation. Read more

Auto Trait Implementations§

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impl Freeze for Mat4

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impl RefUnwindSafe for Mat4

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impl Send for Mat4

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impl Sync for Mat4

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impl Unpin for Mat4

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impl UnwindSafe for Mat4

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.