Struct itunes_com::wrappers::PlayerButtonState
source · pub struct PlayerButtonState {
pub previousEnabled: bool,
pub playPauseStopState: ITPlayButtonState,
pub nextEnabled: bool,
}Expand description
The three items of a PlayerButtonState
Fields§
§previousEnabled: bool§playPauseStopState: ITPlayButtonState§nextEnabled: boolTrait Implementations§
source§impl Debug for PlayerButtonState
impl Debug for PlayerButtonState
source§impl PartialEq<PlayerButtonState> for PlayerButtonState
impl PartialEq<PlayerButtonState> for PlayerButtonState
source§fn eq(&self, other: &PlayerButtonState) -> bool
fn eq(&self, other: &PlayerButtonState) -> bool
This method tests for
self and other values to be equal, and is used
by ==.impl Eq for PlayerButtonState
impl StructuralEq for PlayerButtonState
impl StructuralPartialEq for PlayerButtonState
Auto Trait Implementations§
impl RefUnwindSafe for PlayerButtonState
impl Send for PlayerButtonState
impl Sync for PlayerButtonState
impl Unpin for PlayerButtonState
impl UnwindSafe for PlayerButtonState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more