pub struct ResolveTargetOptions {
pub lifecycle: ChangeLifecycleFilter,
}Expand description
Options for resolving a change target.
Fields§
§lifecycle: ChangeLifecycleFilterLifecycle filter to apply when resolving targets.
Trait Implementations§
Source§impl Clone for ResolveTargetOptions
impl Clone for ResolveTargetOptions
Source§fn clone(&self) -> ResolveTargetOptions
fn clone(&self) -> ResolveTargetOptions
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ResolveTargetOptions
impl Debug for ResolveTargetOptions
Source§impl Default for ResolveTargetOptions
impl Default for ResolveTargetOptions
Source§fn default() -> ResolveTargetOptions
fn default() -> ResolveTargetOptions
Returns the “default value” for a type. Read more
impl Copy for ResolveTargetOptions
Auto Trait Implementations§
impl Freeze for ResolveTargetOptions
impl RefUnwindSafe for ResolveTargetOptions
impl Send for ResolveTargetOptions
impl Sync for ResolveTargetOptions
impl Unpin for ResolveTargetOptions
impl UnsafeUnpin for ResolveTargetOptions
impl UnwindSafe for ResolveTargetOptions
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for Twhere
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Source§impl<D> OwoColorize for D
impl<D> OwoColorize for D
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
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fn black(&self) -> FgColorDisplay<'_, Black, Self>
Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>
Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>
Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
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Change the background color to blue
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to purple
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Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
Change the foreground color to cyan
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Change the background color to cyan
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Change the foreground color to white
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Change the background color to white
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Change the foreground color to bright red
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Change the foreground color to bright yellow
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Make the text bold
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Swap the foreground and background colors
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Cross out the text
Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
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Set the foreground color at runtime. Only use if you do not know which color will be used at
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Set the background color at runtime. Only use if you do not know what color to use at
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Sets the foreground color to an RGB value.
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Sets the background color to an RGB value.