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SynthesisSystem

Struct SynthesisSystem 

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pub struct SynthesisSystem { /* private fields */ }
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Synthesis system (orchestrates synthesis processes)

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impl SynthesisSystem

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pub fn new(hook: Arc<dyn SynthesisHook>) -> Self

Create a new synthesis system with hook

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pub async fn start_synthesis( &mut self, entity_id: EntityId, recipe_id: RecipeId, provided_ingredients: Vec<(IngredientType, u32)>, synthesis_state: &mut SynthesisState, discovery_state: &mut DiscoveryState, registry: &RecipeRegistry, config: &SynthesisConfig, ) -> Result<SynthesisId, SynthesisError>

Start a new synthesis process

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pub async fn update_syntheses( &mut self, synthesis_state: &mut SynthesisState, registry: &RecipeRegistry, config: &SynthesisConfig, current_time: Timestamp, )

Update all active syntheses

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pub async fn attempt_recipe_discovery( &mut self, entity_id: EntityId, ingredients: Vec<IngredientType>, discovery_state: &mut DiscoveryState, registry: &RecipeRegistry, config: &SynthesisConfig, ) -> Option<RecipeId>

Attempt recipe discovery through experimentation

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