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FactionState

Struct FactionState 

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pub struct FactionState { /* private fields */ }
Expand description

Faction runtime state (Mutable)

Contains operation information that changes during gameplay. This is a save/load target.

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impl FactionState

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pub fn new() -> Self

Create a new empty state

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pub fn launch_operation( &mut self, operation: Operation, ) -> Result<(), FactionError>

Launch a new operation

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Ok(()) if operation was launched successfully, Err(FactionError) if operation already exists.

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pub fn get_operation(&self, id: &OperationId) -> Option<&Operation>

Get operation by id

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pub fn get_operation_mut(&mut self, id: &OperationId) -> Option<&mut Operation>

Get mutable operation by id

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pub fn operations(&self) -> impl Iterator<Item = &Operation>

List all operations

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pub fn operations_for_faction<'a>( &'a self, faction_id: &'a FactionId, ) -> impl Iterator<Item = &'a Operation> + 'a

List operations for a specific faction

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pub fn operations_with_status( &self, status: OperationStatus, ) -> impl Iterator<Item = &Operation>

List operations with a specific status

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pub fn update_operation_status( &mut self, id: &OperationId, status: OperationStatus, ) -> Result<(), FactionError>

Update operation status

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Ok(()) if status was updated successfully, Err(FactionError) if operation not found.

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pub fn complete_operation( &mut self, id: &OperationId, ) -> Result<(), FactionError>

Complete an operation

Sets operation status to Completed.

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pub fn fail_operation(&mut self, id: &OperationId) -> Result<(), FactionError>

Fail an operation

Sets operation status to Failed.

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pub fn remove_operation(&mut self, id: &OperationId) -> Option<Operation>

Remove a completed or failed operation

This is useful for cleanup of old operations.

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Some(operation) if operation was removed, None if operation not found or still in progress.

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pub fn operation_count(&self) -> usize

Count total operations

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pub fn operation_count_for_faction(&self, faction_id: &FactionId) -> usize

Count operations for a specific faction

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pub fn clear(&mut self)

Clear all operations

Trait Implementations§

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impl Clone for FactionState

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fn clone(&self) -> FactionState

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for FactionState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for FactionState

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for FactionState

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for FactionState

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl State for FactionState

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fn state_type(&self) -> &'static str

State type name (for debugging)

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Component for T
where T: Send + Sync + 'static,

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Item for T
where T: Clone + Send + Sync + 'static,

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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> RuntimeResourceEntry for T
where T: 'static + Send + Sync,

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fn insert(self: Box<T>, ctx: &mut ResourceContext)

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where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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where V: MultiLane<T>,

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fn vzip(self) -> V