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Vector

Struct Vector 

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pub struct Vector<T: FloatIsh> {
    pub vx: T,
    pub vy: T,
}

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§vx: T§vy: T

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impl<T: FloatIsh> Vector<T>

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pub fn new(vx: T, vy: T) -> Self

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pub fn splat(v: T) -> Self

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pub fn to_matrix(&self) -> Matrix<2, 1, f64>

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impl<T: FloatIsh> Add<Vector<T>> for Point<T>

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type Output = Point<T>

The resulting type after applying the + operator.
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fn add(self, rhs: Vector<T>) -> Self::Output

Performs the + operation. Read more
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impl<T: FloatIsh> Add for Vector<T>

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type Output = Vector<T>

The resulting type after applying the + operator.
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fn add(self, rhs: Self) -> Self::Output

Performs the + operation. Read more
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impl<T: FloatIsh> AddAssign<Vector<T>> for Point<T>

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fn add_assign(&mut self, rhs: Vector<T>)

Performs the += operation. Read more
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impl<T: FloatIsh> AddAssign for Vector<T>

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fn add_assign(&mut self, rhs: Self)

Performs the += operation. Read more
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impl<T: Clone + FloatIsh> Clone for Vector<T>

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fn clone(&self) -> Vector<T>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T: Debug + FloatIsh> Debug for Vector<T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<T: Default + FloatIsh> Default for Vector<T>

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fn default() -> Vector<T>

Returns the “default value” for a type. Read more
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impl<T: FloatIsh> DivAssign<T> for Vector<T>

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fn div_assign(&mut self, rhs: T)

Performs the /= operation. Read more
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impl<T: FloatIsh> Mul<T> for Vector<T>

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type Output = Vector<T>

The resulting type after applying the * operator.
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fn mul(self, rhs: T) -> Self::Output

Performs the * operation. Read more
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impl<T: FloatIsh> MulAssign<T> for Vector<T>

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fn mul_assign(&mut self, rhs: T)

Performs the *= operation. Read more
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impl<T: PartialEq + FloatIsh> PartialEq for Vector<T>

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fn eq(&self, other: &Vector<T>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<T: PartialOrd + FloatIsh> PartialOrd for Vector<T>

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fn partial_cmp(&self, other: &Vector<T>) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl<T: FloatIsh> Sub for Vector<T>

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type Output = Vector<T>

The resulting type after applying the - operator.
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fn sub(self, rhs: Self) -> Self::Output

Performs the - operation. Read more
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impl<T: FloatIsh> SubAssign<Vector<T>> for Point<T>

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fn sub_assign(&mut self, rhs: Vector<T>)

Performs the -= operation. Read more
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impl<T: FloatIsh> SubAssign for Vector<T>

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fn sub_assign(&mut self, rhs: Self)

Performs the -= operation. Read more
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impl<T: FloatIsh> Vector2D<T> for Vector<T>

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fn vx(&self) -> T

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fn vy(&self) -> T

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fn magnitude(&self) -> T

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fn normalize(&self) -> Self

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fn dot(&self, other: &Self) -> T

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fn angle(&self, other: &Self) -> Angle

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fn perpendicular(&self) -> Self

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fn rotate(&self, angle: Angle) -> Self

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fn abs(&self) -> Self

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fn to_point(&self) -> Point<T>

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impl<T: Copy + FloatIsh> Copy for Vector<T>

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impl<T: FloatIsh> StructuralPartialEq for Vector<T>

Auto Trait Implementations§

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impl<T> Freeze for Vector<T>
where T: Freeze,

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impl<T> RefUnwindSafe for Vector<T>
where T: RefUnwindSafe,

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impl<T> Send for Vector<T>
where T: Send,

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impl<T> Sync for Vector<T>
where T: Sync,

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impl<T> Unpin for Vector<T>
where T: Unpin,

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impl<T> UnwindSafe for Vector<T>
where T: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> MaybeInto<U> for T
where U: MaybeFrom<T>,

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fn maybe_into(self) -> Option<U>

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.