Connecting

Struct Connecting 

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pub struct Connecting { /* private fields */ }
Expand description

In-progress connection attempt future

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impl Connecting

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pub fn into_0rtt(self) -> Result<(Connection, ZeroRttAccepted), Self>

Converts this Connecting into a 0-RTT or 0.5-RTT connection at the cost of weakened security.

Returns Ok immediately if the local endpoint is able to attempt sending 0/0.5-RTT data. If so, the returned Connection can be used to send application data without waiting for the rest of the handshake to complete, at the cost of weakened cryptographic security guarantees. The returned ZeroRttAccepted future resolves when the handshake does complete, at which point subsequently opened streams and written data will have full cryptographic protection.

Once the ZeroRttAccepted future completed, a full handshake has been carried through and any data sent and any streams opened on the Connection will operate with the same security as on normal 1-RTT connections.

§Outgoing

For outgoing connections, the initial attempt to convert to a Connection which sends 0-RTT data will attempt to resume a previous TLS session. However, the remote endpoint may not actually accept the 0-RTT data–yet still accept the connection attempt in general. This possibility is conveyed through the ZeroRttAccepted future–when the handshake completes, it resolves to true if the 0-RTT data was accepted and false if it was rejected. If it was rejected, the existence of streams opened and other application data sent prior to the handshake completing will not be conveyed to the remote application, and local operations on them will return ZeroRttRejected errors.

A server may reject 0-RTT data at its discretion, but accepting 0-RTT data requires the relevant resumption state to be stored in the server, which servers may limit or lose for various reasons including not persisting resumption state across server restarts.

§Incoming

For incoming connections, conversion to 0.5-RTT will always fully succeed. into_0rtt will always return Ok and the ZeroRttAccepted will always resolve to true.

§Security

On outgoing connections, this enables transmission of 0-RTT data, which is vulnerable to replay attacks, and should therefore never invoke non-idempotent operations.

On incoming connections, this enables transmission of 0.5-RTT data, which may be sent before TLS client authentication has occurred, and should therefore not be used to send data for which client authentication is being used.

You can use RecvStream::is_0rtt to check whether a stream has been opened in 0-RTT and thus whether parts of the stream are operating under this reduced security level.

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pub async fn handshake_data(&mut self) -> Result<Box<dyn Any>, ConnectionError>

Parameters negotiated during the handshake

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pub async fn alpn(&mut self) -> Result<Vec<u8>, AlpnError>

Extracts the ALPN protocol from the peer’s handshake data.

Trait Implementations§

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impl Debug for Connecting

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fn fmt(&self, __derive_more_f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Future for Connecting

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type Output = Result<Connection, ConnectionError>

The type of value produced on completion.
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fn poll(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Self::Output>

Attempts to resolve the future to a final value, registering the current task for wakeup if the value is not yet available. Read more
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impl<'pin> Unpin for Connecting
where PinnedFieldsOf<__Connecting<'pin>>: Unpin,

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Catches panics while polling the future. Read more
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