pub enum Decision {
None,
Ignore,
AcceptAndEnd,
}Expand description
What a ray tracing program decided about the hit it was offered, besides its payload.
Variants§
None
Nothing: the hit stands.
Ignore
IgnoreHit: an any-hit program rejects the candidate.
AcceptAndEnd
AcceptHitAndEndSearch: an any-hit program accepts it and ends the search.
Trait Implementations§
impl Copy for Decision
impl Eq for Decision
impl StructuralPartialEq for Decision
Auto Trait Implementations§
impl Forget for Decision
impl Freeze for Decision
impl RefUnwindSafe for Decision
impl Send for Decision
impl Sync for Decision
impl Unpin for Decision
impl UnsafeUnpin for Decision
impl UnwindSafe for Decision
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.