Struct ira::MeshHandles
source · pub struct MeshHandles {
pub opaque: Box<[Handle<Mesh>]>,
pub transparent: Box<[Handle<Mesh>]>,
}Fields§
§opaque: Box<[Handle<Mesh>]>§transparent: Box<[Handle<Mesh>]>Trait Implementations§
source§impl<'__de> BorrowDecode<'__de> for MeshHandles
impl<'__de> BorrowDecode<'__de> for MeshHandles
source§fn borrow_decode<__D>(decoder: &mut __D) -> Result<MeshHandles, DecodeError>where
__D: BorrowDecoder<'__de>,
fn borrow_decode<__D>(decoder: &mut __D) -> Result<MeshHandles, DecodeError>where
__D: BorrowDecoder<'__de>,
Attempt to decode this type with the given BorrowDecode.
source§impl Debug for MeshHandles
impl Debug for MeshHandles
source§impl Decode for MeshHandles
impl Decode for MeshHandles
source§fn decode<__D>(decoder: &mut __D) -> Result<MeshHandles, DecodeError>where
__D: Decoder,
fn decode<__D>(decoder: &mut __D) -> Result<MeshHandles, DecodeError>where
__D: Decoder,
Attempt to decode this type with the given Decode.
source§impl Encode for MeshHandles
impl Encode for MeshHandles
source§impl From<MeshHandles> for GpuMeshHandles
impl From<MeshHandles> for GpuMeshHandles
source§fn from(meshes: MeshHandles) -> Self
fn from(meshes: MeshHandles) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl Freeze for MeshHandles
impl RefUnwindSafe for MeshHandles
impl Send for MeshHandles
impl Sync for MeshHandles
impl Unpin for MeshHandles
impl UnwindSafe for MeshHandles
Blanket Implementations§
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