pub enum GpuCall {
Show 35 variants
GetSurfaceFormat,
GetLimits,
CreateBuffer(CreateBuffer),
DestroyBuffer {
id: u32,
},
WriteBuffer(WriteBuffer),
CreateTexture(CreateTexture),
DestroyTexture {
id: u32,
},
WriteTexture(WriteTexture),
CreateTextureView(CreateTextureView),
CreateShaderModule(CreateShaderModule),
CreateBindGroupLayout(CreateBindGroupLayout),
CreateBindGroup(CreateBindGroup),
CreatePipelineLayout(CreatePipelineLayout),
CreateRenderPipeline(CreateRenderPipeline),
CreateComputePipeline(CreateComputePipeline),
CreateCommandEncoder,
Submit {
encoder: u32,
},
BeginRenderPass(BeginRenderPass),
EndRenderPass {
pass: u32,
},
SetRenderPipeline {
pass: u32,
pipeline: u32,
},
SetBindGroup {
pass: u32,
index: u32,
bind_group: u32,
},
SetVertexBuffer(SetVertexBuffer),
SetIndexBuffer(SetIndexBuffer),
Draw(Draw),
DrawIndexed(DrawIndexed),
BeginComputePass {
encoder: u32,
},
EndComputePass {
pass: u32,
},
SetComputePipeline {
pass: u32,
pipeline: u32,
},
Dispatch {
pass: u32,
x: u32,
y: u32,
z: u32,
},
CopyBufferToBuffer(CopyBufferToBuffer),
CopyBufferToTexture(CopyBufferToTexture),
CopyTextureToBuffer(CopyTextureToBuffer),
GetCurrentSurfaceTexture,
Present,
BeginFrame,
}Variants§
GetSurfaceFormat
GetLimits
CreateBuffer(CreateBuffer)
DestroyBuffer
WriteBuffer(WriteBuffer)
CreateTexture(CreateTexture)
DestroyTexture
WriteTexture(WriteTexture)
CreateTextureView(CreateTextureView)
CreateShaderModule(CreateShaderModule)
CreateBindGroupLayout(CreateBindGroupLayout)
CreateBindGroup(CreateBindGroup)
CreatePipelineLayout(CreatePipelineLayout)
CreateRenderPipeline(CreateRenderPipeline)
CreateComputePipeline(CreateComputePipeline)
CreateCommandEncoder
Submit
BeginRenderPass(BeginRenderPass)
EndRenderPass
SetRenderPipeline
SetBindGroup
SetVertexBuffer(SetVertexBuffer)
SetIndexBuffer(SetIndexBuffer)
Draw(Draw)
DrawIndexed(DrawIndexed)
BeginComputePass
EndComputePass
SetComputePipeline
Dispatch
CopyBufferToBuffer(CopyBufferToBuffer)
CopyBufferToTexture(CopyBufferToTexture)
CopyTextureToBuffer(CopyTextureToBuffer)
GetCurrentSurfaceTexture
Present
BeginFrame
Trait Implementations§
Source§impl<'de> Deserialize<'de> for GpuCall
impl<'de> Deserialize<'de> for GpuCall
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<GpuCall, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<GpuCall, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Serialize for GpuCall
impl Serialize for GpuCall
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations§
impl Freeze for GpuCall
impl RefUnwindSafe for GpuCall
impl Send for GpuCall
impl Sync for GpuCall
impl Unpin for GpuCall
impl UnwindSafe for GpuCall
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more