pub struct RenderPassDepthStencilAttachment {
pub view: GpuId,
pub depth_load: LoadOp,
pub depth_store: StoreOp,
pub depth_clear: f32,
}Fields§
§view: GpuId§depth_load: LoadOp§depth_store: StoreOp§depth_clear: f32Trait Implementations§
Source§impl<'de> Deserialize<'de> for RenderPassDepthStencilAttachment
impl<'de> Deserialize<'de> for RenderPassDepthStencilAttachment
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for RenderPassDepthStencilAttachment
impl RefUnwindSafe for RenderPassDepthStencilAttachment
impl Send for RenderPassDepthStencilAttachment
impl Sync for RenderPassDepthStencilAttachment
impl Unpin for RenderPassDepthStencilAttachment
impl UnsafeUnpin for RenderPassDepthStencilAttachment
impl UnwindSafe for RenderPassDepthStencilAttachment
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more