pub struct CreateRenderPipeline {
pub label: Option<String>,
pub layout: GpuId,
pub vertex: VertexState,
pub fragment: Option<FragmentState>,
pub primitive: PrimitiveState,
pub depth_stencil: Option<DepthStencilState>,
pub multisample: MultisampleState,
pub multiview: Option<u32>,
}Fields§
§label: Option<String>§layout: GpuId§vertex: VertexState§fragment: Option<FragmentState>§primitive: PrimitiveState§depth_stencil: Option<DepthStencilState>§multisample: MultisampleState§multiview: Option<u32>Trait Implementations§
Source§impl Debug for CreateRenderPipeline
impl Debug for CreateRenderPipeline
Source§impl<'de> Deserialize<'de> for CreateRenderPipeline
impl<'de> Deserialize<'de> for CreateRenderPipeline
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for CreateRenderPipeline
impl RefUnwindSafe for CreateRenderPipeline
impl Send for CreateRenderPipeline
impl Sync for CreateRenderPipeline
impl Unpin for CreateRenderPipeline
impl UnsafeUnpin for CreateRenderPipeline
impl UnwindSafe for CreateRenderPipeline
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more