pub struct VertexState {
pub module: GpuId,
pub entry_point: String,
pub buffers: Vec<VertexBufferLayout>,
}Fields§
§module: GpuId§entry_point: String§buffers: Vec<VertexBufferLayout>Trait Implementations§
Source§impl Debug for VertexState
impl Debug for VertexState
Source§impl<'de> Deserialize<'de> for VertexState
impl<'de> Deserialize<'de> for VertexState
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for VertexState
impl RefUnwindSafe for VertexState
impl Send for VertexState
impl Sync for VertexState
impl Unpin for VertexState
impl UnsafeUnpin for VertexState
impl UnwindSafe for VertexState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more